working on game controller input

This commit is contained in:
2021-08-24 20:28:27 +02:00
parent 03cbc67cfb
commit 09cee79122

View File

@@ -125,7 +125,8 @@ bool Director::initSDL()
bool success = true;
// Inicializa SDL
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER| SDL_INIT_AUDIO | SDL_INIT_HAPTIC) < 0)
//if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER| SDL_INIT_AUDIO | SDL_INIT_HAPTIC) < 0)
if (SDL_Init(SDL_INIT_EVERYTHING) < 0)
{
printf("SDL could not initialize!\nSDL Error: %s\n", SDL_GetError());
success = false;
@@ -133,7 +134,7 @@ bool Director::initSDL()
else
{
SDL_JoystickEventState(SDL_ENABLE);
// Establece el filtro de la textura a nearest
if (!SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "0"))
{