Working on support for various controllers
This commit is contained in:
@@ -149,10 +149,9 @@ void Title::init(bool demo, Uint8 subsection)
|
|||||||
|
|
||||||
checkInputDevices();
|
checkInputDevices();
|
||||||
|
|
||||||
mDeviceIndex[0] = mAvailableInputDevices.size();
|
mDeviceIndex[0] = mAvailableInputDevices.size() - 1;
|
||||||
mDeviceIndex[1] = 0;
|
mDeviceIndex[1] = 0;
|
||||||
|
|
||||||
|
|
||||||
// Inicializa el bitmap de Coffee
|
// Inicializa el bitmap de Coffee
|
||||||
mCoffeeBitmap->init(mTitleTexture, mRenderer);
|
mCoffeeBitmap->init(mTitleTexture, mRenderer);
|
||||||
mCoffeeBitmap->setId(0);
|
mCoffeeBitmap->setId(0);
|
||||||
@@ -768,11 +767,11 @@ section_t Title::run(Uint8 subsection)
|
|||||||
updateMenuLabels();
|
updateMenuLabels();
|
||||||
break;
|
break;
|
||||||
case 1: // PLAYER 1 CONTROLS
|
case 1: // PLAYER 1 CONTROLS
|
||||||
updatePlayerInputs(1);
|
updatePlayerInputs(0);
|
||||||
updateMenuLabels();
|
updateMenuLabels();
|
||||||
break;
|
break;
|
||||||
case 3: // PLAYER 2 CONTROLS
|
case 3: // PLAYER 2 CONTROLS
|
||||||
updatePlayerInputs(2);
|
updatePlayerInputs(1);
|
||||||
updateMenuLabels();
|
updateMenuLabels();
|
||||||
break;
|
break;
|
||||||
case 5: // Language
|
case 5: // Language
|
||||||
|
|||||||
Reference in New Issue
Block a user