resource.pack

This commit is contained in:
2026-04-15 23:26:43 +02:00
parent c3534ace9c
commit 0faa605ad9
35 changed files with 1537 additions and 1851 deletions

218
source/resource.cpp Normal file
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#include "resource.h"
#include <algorithm>
#include <filesystem>
#include <iostream>
#include <sstream>
#include "asset.h"
#include "jail_audio.hpp"
#include "menu.h"
#include "resource_helper.h"
#include "text.h"
#include "texture.h"
Resource *Resource::instance_ = nullptr;
static std::string basename(const std::string &path) {
return path.substr(path.find_last_of("\\/") + 1);
}
static std::string stem(const std::string &path) {
std::string b = basename(path);
size_t dot = b.find_last_of('.');
if (dot == std::string::npos) return b;
return b.substr(0, dot);
}
void Resource::init(SDL_Renderer *renderer, Asset *asset, Input *input) {
if (instance_ == nullptr) {
instance_ = new Resource(renderer, asset, input);
instance_->preloadAll();
}
}
void Resource::destroy() {
delete instance_;
instance_ = nullptr;
}
Resource *Resource::get() {
return instance_;
}
Resource::Resource(SDL_Renderer *renderer, Asset *asset, Input *input)
: renderer_(renderer),
asset_(asset),
input_(input) {}
Resource::~Resource() {
for (auto &[name, m] : menus_) delete m;
menus_.clear();
for (auto &[name, t] : texts_) delete t;
texts_.clear();
for (auto &[name, t] : textures_) delete t;
textures_.clear();
for (auto &[name, s] : sounds_) JA_DeleteSound(s);
sounds_.clear();
for (auto &[name, m] : musics_) JA_DeleteMusic(m);
musics_.clear();
}
void Resource::preloadAll() {
const auto &items = asset_->getAll();
// Pass 1: texturas, sonidos, músicas, animaciones (raw lines), demo, lenguajes
for (const auto &it : items) {
if (!ResourceHelper::shouldUseResourcePack(it.file) && it.type != t_lang) {
// Ficheros absolutos (config.txt, score.bin, systemFolder) — no se precargan
continue;
}
auto bytes = ResourceHelper::loadFile(it.file);
if (bytes.empty()) continue;
const std::string bname = basename(it.file);
switch (it.type) {
case t_bitmap: {
auto *tex = new Texture(renderer_, bytes);
textures_[bname] = tex;
break;
}
case t_sound: {
JA_Sound_t *s = JA_LoadSound(bytes.data(), (uint32_t)bytes.size());
if (s) sounds_[bname] = s;
break;
}
case t_music: {
JA_Music_t *m = JA_LoadMusic(bytes.data(), (Uint32)bytes.size());
if (m) musics_[bname] = m;
break;
}
case t_data: {
if (bname.size() >= 4 && bname.substr(bname.size() - 4) == ".ani") {
std::string content(reinterpret_cast<const char *>(bytes.data()), bytes.size());
std::stringstream ss(content);
std::vector<std::string> lines;
std::string line;
while (std::getline(ss, line)) {
lines.push_back(line);
}
animationLines_[bname] = std::move(lines);
} else if (bname == "demo.bin") {
demoBytes_ = bytes;
} else if (bname.size() >= 4 && bname.substr(bname.size() - 4) == ".men") {
// Menús: se construyen en pass 2 porque dependen de textos y sonidos
}
break;
}
case t_font:
// Fonts: se emparejan en pass 2
break;
case t_lang:
// Lenguaje: lo sigue leyendo la clase Lang a través de ResourceHelper
break;
default:
break;
}
}
// Pass 2: Text (fuentes emparejadas png+txt) y Menus (dependen de Text+sonidos)
// Fuentes: construimos un Text por cada par basename.png + basename.txt
// Acumulamos los bytes encontrados por stem (basename sin ext.)
std::unordered_map<std::string, std::vector<uint8_t>> fontPngs;
std::unordered_map<std::string, std::vector<uint8_t>> fontTxts;
for (const auto &it : items) {
if (it.type != t_font) continue;
auto bytes = ResourceHelper::loadFile(it.file);
if (bytes.empty()) continue;
const std::string s = stem(it.file);
const std::string bname = basename(it.file);
if (bname.size() >= 4 && bname.substr(bname.size() - 4) == ".png") {
fontPngs[s] = std::move(bytes);
} else if (bname.size() >= 4 && bname.substr(bname.size() - 4) == ".txt") {
fontTxts[s] = std::move(bytes);
}
}
for (const auto &[s, png] : fontPngs) {
auto itTxt = fontTxts.find(s);
if (itTxt == fontTxts.end()) continue;
Text *t = new Text(png, itTxt->second, renderer_);
texts_[s] = t;
}
// Menus: usan aún Menu::loadFromBytes que internamente llama a asset->get() y
// Text/JA_LoadSound por path. Funciona en modo fallback; en pack estricto
// requiere que Menu se adapte a cargar desde ResourceHelper. Por ahora
// lo dejamos así y será una migración del paso 7.
for (const auto &it : items) {
if (it.type != t_data) continue;
const std::string bname = basename(it.file);
if (bname.size() < 4 || bname.substr(bname.size() - 4) != ".men") continue;
auto bytes = ResourceHelper::loadFile(it.file);
if (bytes.empty()) continue;
Menu *m = new Menu(renderer_, asset_, input_, "");
m->loadFromBytes(bytes, bname);
const std::string s = stem(it.file);
menus_[s] = m;
}
}
Texture *Resource::getTexture(const std::string &name) {
auto it = textures_.find(name);
if (it == textures_.end()) {
std::cerr << "Resource::getTexture: missing " << name << '\n';
return nullptr;
}
return it->second;
}
JA_Sound_t *Resource::getSound(const std::string &name) {
auto it = sounds_.find(name);
if (it == sounds_.end()) {
std::cerr << "Resource::getSound: missing " << name << '\n';
return nullptr;
}
return it->second;
}
JA_Music_t *Resource::getMusic(const std::string &name) {
auto it = musics_.find(name);
if (it == musics_.end()) {
std::cerr << "Resource::getMusic: missing " << name << '\n';
return nullptr;
}
return it->second;
}
std::vector<std::string> &Resource::getAnimationLines(const std::string &name) {
auto it = animationLines_.find(name);
if (it == animationLines_.end()) {
static std::vector<std::string> empty;
std::cerr << "Resource::getAnimationLines: missing " << name << '\n';
return empty;
}
return it->second;
}
Text *Resource::getText(const std::string &name) {
auto it = texts_.find(name);
if (it == texts_.end()) {
std::cerr << "Resource::getText: missing " << name << '\n';
return nullptr;
}
return it->second;
}
Menu *Resource::getMenu(const std::string &name) {
auto it = menus_.find(name);
if (it == menus_.end()) {
std::cerr << "Resource::getMenu: missing " << name << '\n';
return nullptr;
}
return it->second;
}