resource.pack
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53
source/resource.h
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53
source/resource.h
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#pragma once
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#include <SDL3/SDL.h>
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#include <cstdint>
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#include <string>
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#include <unordered_map>
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#include <vector>
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class Asset;
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class Input;
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class Menu;
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class Text;
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class Texture;
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struct JA_Music_t;
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struct JA_Sound_t;
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// Precarga y posee todos los recursos del juego durante toda la vida de la app.
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// Singleton inicializado desde Director; las escenas consultan handles via get*().
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class Resource {
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public:
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static void init(SDL_Renderer *renderer, Asset *asset, Input *input);
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static void destroy();
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static Resource *get();
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Texture *getTexture(const std::string &name);
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JA_Sound_t *getSound(const std::string &name);
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JA_Music_t *getMusic(const std::string &name);
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std::vector<std::string> &getAnimationLines(const std::string &name);
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Text *getText(const std::string &name); // name sin extensión: "smb2", "nokia2", ...
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Menu *getMenu(const std::string &name); // name sin extensión: "title", "options", ...
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const std::vector<uint8_t> &getDemoBytes() const { return demoBytes_; }
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private:
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Resource(SDL_Renderer *renderer, Asset *asset, Input *input);
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~Resource();
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void preloadAll();
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SDL_Renderer *renderer_;
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Asset *asset_;
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Input *input_;
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std::unordered_map<std::string, Texture *> textures_;
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std::unordered_map<std::string, JA_Sound_t *> sounds_;
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std::unordered_map<std::string, JA_Music_t *> musics_;
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std::unordered_map<std::string, std::vector<std::string>> animationLines_;
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std::unordered_map<std::string, Text *> texts_;
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std::unordered_map<std::string, Menu *> menus_;
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std::vector<uint8_t> demoBytes_;
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static Resource *instance_;
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};
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