Las notificaciones se dibujan a la mitad de resolución del juego
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@@ -371,7 +371,8 @@ void Screen::renderNotifications()
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return;
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}
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SDL_RenderSetLogicalSize(renderer, screenWidth, screenHeight);
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//SDL_RenderSetLogicalSize(renderer, screenWidth, screenHeight);
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SDL_RenderSetLogicalSize(renderer, gameCanvasWidth*2, gameCanvasHeight*2);
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notify->render();
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SDL_RenderSetLogicalSize(renderer, gameCanvasWidth, gameCanvasHeight);
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}
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