Las notificaciones se dibujan a la mitad de resolución del juego

This commit is contained in:
2022-11-19 09:39:14 +01:00
parent ea994bcc2f
commit 1144fc3626
2 changed files with 2 additions and 2 deletions

View File

@@ -112,7 +112,6 @@ void Notify::showText(std::string text)
const int despH = this->text->getCharacterSize() / 2;
const int despV = despH;
const int travelDist = height + despV;
// const int offset = (int)notifications.size() * (travelDist) + despV;
const int offset = (int)notifications.size() > 0 ? notifications.back().y + travelDist : despV;
// Crea la notificacion

View File

@@ -371,7 +371,8 @@ void Screen::renderNotifications()
return;
}
SDL_RenderSetLogicalSize(renderer, screenWidth, screenHeight);
//SDL_RenderSetLogicalSize(renderer, screenWidth, screenHeight);
SDL_RenderSetLogicalSize(renderer, gameCanvasWidth*2, gameCanvasHeight*2);
notify->render();
SDL_RenderSetLogicalSize(renderer, gameCanvasWidth, gameCanvasHeight);
}