Canviats defines per constexpr
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@@ -9,63 +9,63 @@ class AnimatedSprite;
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class Texture;
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// Cantidad de elementos del vector con los valores de la deformación del globo al rebotar
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#define MAX_BOUNCE 10
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constexpr int MAX_BOUNCE = 10;
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// Tipos de globo
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#define BALLOON_1 1
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#define BALLOON_2 2
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#define BALLOON_3 3
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#define BALLOON_4 4
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#define HEXAGON_1 5
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#define HEXAGON_2 6
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#define HEXAGON_3 7
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#define HEXAGON_4 8
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#define POWER_BALL 9
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constexpr int BALLOON_1 = 1;
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constexpr int BALLOON_2 = 2;
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constexpr int BALLOON_3 = 3;
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constexpr int BALLOON_4 = 4;
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constexpr int HEXAGON_1 = 5;
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constexpr int HEXAGON_2 = 6;
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constexpr int HEXAGON_3 = 7;
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constexpr int HEXAGON_4 = 8;
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constexpr int POWER_BALL = 9;
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// Puntos de globo
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#define BALLOON_SCORE_1 50
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#define BALLOON_SCORE_2 100
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#define BALLOON_SCORE_3 200
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#define BALLOON_SCORE_4 400
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constexpr int BALLOON_SCORE_1 = 50;
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constexpr int BALLOON_SCORE_2 = 100;
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constexpr int BALLOON_SCORE_3 = 200;
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constexpr int BALLOON_SCORE_4 = 400;
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// Tamaños de globo
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#define BALLOON_SIZE_1 1
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#define BALLOON_SIZE_2 2
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#define BALLOON_SIZE_3 3
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#define BALLOON_SIZE_4 4
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constexpr int BALLOON_SIZE_1 = 1;
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constexpr int BALLOON_SIZE_2 = 2;
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constexpr int BALLOON_SIZE_3 = 3;
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constexpr int BALLOON_SIZE_4 = 4;
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// Clases de globo
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#define BALLOON_CLASS 0
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#define HEXAGON_CLASS 1
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constexpr int BALLOON_CLASS = 0;
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constexpr int HEXAGON_CLASS = 1;
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// Velocidad del globo
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#define BALLOON_VELX_POSITIVE 0.7f
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#define BALLOON_VELX_NEGATIVE -0.7f
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constexpr float BALLOON_VELX_POSITIVE = 0.7f;
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constexpr float BALLOON_VELX_NEGATIVE = -0.7f;
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// Indice para las animaciones de los globos
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#define BALLOON_MOVING_ANIMATION 0
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#define BALLOON_POP_ANIMATION 1
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#define BALLOON_BORN_ANIMATION 2
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// Índice para las animaciones de los globos
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constexpr int BALLOON_MOVING_ANIMATION = 0;
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constexpr int BALLOON_POP_ANIMATION = 1;
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constexpr int BALLOON_BORN_ANIMATION = 2;
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// Cantidad posible de globos
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#define MAX_BALLOONS 100
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constexpr int MAX_BALLOONS = 100;
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// Velocidades a las que se mueven los globos
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#define BALLOON_SPEED_1 0.60f
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#define BALLOON_SPEED_2 0.70f
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#define BALLOON_SPEED_3 0.80f
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#define BALLOON_SPEED_4 0.90f
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#define BALLOON_SPEED_5 1.00f
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constexpr float BALLOON_SPEED_1 = 0.60f;
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constexpr float BALLOON_SPEED_2 = 0.70f;
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constexpr float BALLOON_SPEED_3 = 0.80f;
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constexpr float BALLOON_SPEED_4 = 0.90f;
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constexpr float BALLOON_SPEED_5 = 1.00f;
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// Tamaño de los globos
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#define BALLOON_WIDTH_1 8
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#define BALLOON_WIDTH_2 13
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#define BALLOON_WIDTH_3 21
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#define BALLOON_WIDTH_4 37
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constexpr int BALLOON_WIDTH_1 = 8;
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constexpr int BALLOON_WIDTH_2 = 13;
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constexpr int BALLOON_WIDTH_3 = 21;
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constexpr int BALLOON_WIDTH_4 = 37;
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// PowerBall
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#define POWERBALL_SCREENPOWER_MINIMUM 10
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#define POWERBALL_COUNTER 8
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constexpr int POWERBALL_SCREENPOWER_MINIMUM = 10;
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constexpr int POWERBALL_COUNTER = 8;
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// Clase Balloon
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class Balloon
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