Canviats defines per constexpr
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@@ -5,56 +5,56 @@
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#include "lang.h"
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// Tamaño de bloque
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#define BLOCK 8
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#define HALF_BLOCK BLOCK / 2
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constexpr int BLOCK = 8;
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constexpr int HALF_BLOCK = BLOCK / 2;
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// Tamaño de la pantalla virtual
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#define GAMECANVAS_WIDTH 256
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#define GAMECANVAS_HEIGHT 192
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constexpr int GAMECANVAS_WIDTH = 256;
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constexpr int GAMECANVAS_HEIGHT = 192;
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// Zona de juego
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const int PLAY_AREA_TOP = (0 * BLOCK);
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const int PLAY_AREA_BOTTOM = GAMECANVAS_HEIGHT - (4 * BLOCK);
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const int PLAY_AREA_LEFT = (0 * BLOCK);
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const int PLAY_AREA_RIGHT = GAMECANVAS_WIDTH - (0 * BLOCK);
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const int PLAY_AREA_WIDTH = PLAY_AREA_RIGHT - PLAY_AREA_LEFT;
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const int PLAY_AREA_HEIGHT = PLAY_AREA_BOTTOM - PLAY_AREA_TOP;
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const int PLAY_AREA_CENTER_X = PLAY_AREA_LEFT + (PLAY_AREA_WIDTH / 2);
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const int PLAY_AREA_CENTER_FIRST_QUARTER_X = (PLAY_AREA_WIDTH / 4);
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const int PLAY_AREA_CENTER_THIRD_QUARTER_X = (PLAY_AREA_WIDTH / 4) * 3;
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const int PLAY_AREA_CENTER_Y = PLAY_AREA_TOP + (PLAY_AREA_HEIGHT / 2);
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const int PLAY_AREA_FIRST_QUARTER_Y = PLAY_AREA_HEIGHT / 4;
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const int PLAY_AREA_THIRD_QUARTER_Y = (PLAY_AREA_HEIGHT / 4) * 3;
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constexpr int PLAY_AREA_TOP = (0 * BLOCK);
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constexpr int PLAY_AREA_BOTTOM = GAMECANVAS_HEIGHT - (4 * BLOCK);
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constexpr int PLAY_AREA_LEFT = (0 * BLOCK);
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constexpr int PLAY_AREA_RIGHT = GAMECANVAS_WIDTH - (0 * BLOCK);
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constexpr int PLAY_AREA_WIDTH = PLAY_AREA_RIGHT - PLAY_AREA_LEFT;
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constexpr int PLAY_AREA_HEIGHT = PLAY_AREA_BOTTOM - PLAY_AREA_TOP;
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constexpr int PLAY_AREA_CENTER_X = PLAY_AREA_LEFT + (PLAY_AREA_WIDTH / 2);
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constexpr int PLAY_AREA_CENTER_FIRST_QUARTER_X = (PLAY_AREA_WIDTH / 4);
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constexpr int PLAY_AREA_CENTER_THIRD_QUARTER_X = (PLAY_AREA_WIDTH / 4) * 3;
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constexpr int PLAY_AREA_CENTER_Y = PLAY_AREA_TOP + (PLAY_AREA_HEIGHT / 2);
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constexpr int PLAY_AREA_FIRST_QUARTER_Y = PLAY_AREA_HEIGHT / 4;
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constexpr int PLAY_AREA_THIRD_QUARTER_Y = (PLAY_AREA_HEIGHT / 4) * 3;
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// Anclajes de pantalla
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const int GAMECANVAS_CENTER_X = GAMECANVAS_WIDTH / 2;
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const int GAMECANVAS_FIRST_QUARTER_X = GAMECANVAS_WIDTH / 4;
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const int GAMECANVAS_THIRD_QUARTER_X = (GAMECANVAS_WIDTH / 4) * 3;
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const int GAMECANVAS_CENTER_Y = GAMECANVAS_HEIGHT / 2;
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const int GAMECANVAS_FIRST_QUARTER_Y = GAMECANVAS_HEIGHT / 4;
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const int GAMECANVAS_THIRD_QUARTER_Y = (GAMECANVAS_HEIGHT / 4) * 3;
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constexpr int GAMECANVAS_CENTER_X = GAMECANVAS_WIDTH / 2;
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constexpr int GAMECANVAS_FIRST_QUARTER_X = GAMECANVAS_WIDTH / 4;
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constexpr int GAMECANVAS_THIRD_QUARTER_X = (GAMECANVAS_WIDTH / 4) * 3;
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constexpr int GAMECANVAS_CENTER_Y = GAMECANVAS_HEIGHT / 2;
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constexpr int GAMECANVAS_FIRST_QUARTER_Y = GAMECANVAS_HEIGHT / 4;
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constexpr int GAMECANVAS_THIRD_QUARTER_Y = (GAMECANVAS_HEIGHT / 4) * 3;
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// Secciones del programa
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#define SECTION_PROG_LOGO 0
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#define SECTION_PROG_INTRO 1
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#define SECTION_PROG_TITLE 2
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#define SECTION_PROG_GAME 3
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#define SECTION_PROG_QUIT 4
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constexpr int SECTION_PROG_LOGO = 0;
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constexpr int SECTION_PROG_INTRO = 1;
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constexpr int SECTION_PROG_TITLE = 2;
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constexpr int SECTION_PROG_GAME = 3;
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constexpr int SECTION_PROG_QUIT = 4;
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// Subsecciones
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#define SUBSECTION_GAME_PLAY_1P 0
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#define SUBSECTION_GAME_PLAY_2P 1
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#define SUBSECTION_GAME_PAUSE 2
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#define SUBSECTION_GAME_GAMEOVER 3
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#define SUBSECTION_TITLE_1 3
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#define SUBSECTION_TITLE_2 4
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#define SUBSECTION_TITLE_3 5
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#define SUBSECTION_TITLE_INSTRUCTIONS 6
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constexpr int SUBSECTION_GAME_PLAY_1P = 0;
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constexpr int SUBSECTION_GAME_PLAY_2P = 1;
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constexpr int SUBSECTION_GAME_PAUSE = 2;
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constexpr int SUBSECTION_GAME_GAMEOVER = 3;
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constexpr int SUBSECTION_TITLE_1 = 3;
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constexpr int SUBSECTION_TITLE_2 = 4;
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constexpr int SUBSECTION_TITLE_3 = 5;
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constexpr int SUBSECTION_TITLE_INSTRUCTIONS = 6;
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// Ningun tipo
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#define NO_KIND 0
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constexpr int NO_KIND = 0;
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// Colores
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const color_t bgColor = {0x27, 0x27, 0x36};
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const color_t noColor = {0xFF, 0xFF, 0xFF};
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const color_t shdwTxtColor = {0x43, 0x43, 0x4F};
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const color_t shdwTxtColor = {0x43, 0x43, 0x4F};
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