Ya se puede continuar al morir
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@@ -233,7 +233,7 @@ void Player::setAnimation()
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{ // No esta disparando
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bodySprite->setCurrentAnimation(aWalking + aBodyCoffees);
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bodySprite->setFlip(flipWalk);
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headSprite->setCurrentAnimation(aWalking + aHeadCoffees);
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headSprite->setCurrentAnimation(aWalking + aHeadCoffees+ aPowerUp);
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headSprite->setFlip(flipWalk);
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}
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else
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