Actualizado SDL2.framework a la versión 2.28.3
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@@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@@ -44,6 +44,7 @@
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#include <SDL2/SDL_stdinc.h>
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#include <SDL2/SDL_error.h>
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#include <SDL2/SDL_guid.h>
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#include <SDL2/SDL_mutex.h>
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#include <SDL2/begin_code.h>
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/* Set up for C function definitions, even when using C++ */
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@@ -66,6 +67,9 @@ extern "C" {
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/**
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* The joystick structure used to identify an SDL joystick
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*/
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#ifdef SDL_THREAD_SAFETY_ANALYSIS
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extern SDL_mutex *SDL_joystick_lock;
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#endif
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struct _SDL_Joystick;
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typedef struct _SDL_Joystick SDL_Joystick;
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@@ -124,9 +128,14 @@ typedef enum
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* the API functions that take a joystick index will be valid, and joystick
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* and game controller events will not be delivered.
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*
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* As of SDL 2.26.0, you can take the joystick lock around reinitializing the
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* joystick subsystem, to prevent other threads from seeing joysticks in an
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* uninitialized state. However, all open joysticks will be closed and SDL
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* functions called with them will fail.
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*
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* \since This function is available since SDL 2.0.7.
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*/
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extern DECLSPEC void SDLCALL SDL_LockJoysticks(void);
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extern DECLSPEC void SDLCALL SDL_LockJoysticks(void) SDL_ACQUIRE(SDL_joystick_lock);
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/**
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@@ -141,7 +150,7 @@ extern DECLSPEC void SDLCALL SDL_LockJoysticks(void);
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*
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* \since This function is available since SDL 2.0.7.
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*/
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extern DECLSPEC void SDLCALL SDL_UnlockJoysticks(void);
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extern DECLSPEC void SDLCALL SDL_UnlockJoysticks(void) SDL_RELEASE(SDL_joystick_lock);
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/**
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* Count the number of joysticks attached to the system.
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@@ -279,13 +288,12 @@ extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetDeviceType(int device_in
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/**
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* Get the instance ID of a joystick.
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*
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* This can be called before any joysticks are opened. If the index is out of
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* range, this function will return -1.
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* This can be called before any joysticks are opened.
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*
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* \param device_index the index of the joystick to query (the N'th joystick
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* on the system
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* \returns the instance id of the selected joystick. If called on an invalid
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* index, this function returns zero
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* index, this function returns -1.
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*
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* \since This function is available since SDL 2.0.6.
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*/
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@@ -425,6 +433,10 @@ extern DECLSPEC SDL_bool SDLCALL SDL_JoystickIsVirtual(int device_index);
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* the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout,
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* SDL_WaitEvent.
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*
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* Note that when sending trigger axes, you should scale the value to the full
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* range of Sint16. For example, a trigger at rest would have the value of
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* `SDL_JOYSTICK_AXIS_MIN`.
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*
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* \param joystick the virtual joystick on which to set state.
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* \param axis the specific axis on the virtual joystick to set.
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* \param value the new value for the specified axis.
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@@ -643,6 +655,25 @@ extern DECLSPEC void SDLCALL SDL_JoystickGetGUIDString(SDL_JoystickGUID guid, ch
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*/
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extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUIDFromString(const char *pchGUID);
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/**
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* Get the device information encoded in a SDL_JoystickGUID structure
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*
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* \param guid the SDL_JoystickGUID you wish to get info about
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* \param vendor A pointer filled in with the device VID, or 0 if not
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* available
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* \param product A pointer filled in with the device PID, or 0 if not
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* available
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* \param version A pointer filled in with the device version, or 0 if not
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* available
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* \param crc16 A pointer filled in with a CRC used to distinguish different
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* products with the same VID/PID, or 0 if not available
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*
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* \since This function is available since SDL 2.26.0.
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*
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* \sa SDL_JoystickGetDeviceGUID
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*/
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extern DECLSPEC void SDLCALL SDL_GetJoystickGUIDInfo(SDL_JoystickGUID guid, Uint16 *vendor, Uint16 *product, Uint16 *version, Uint16 *crc16);
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/**
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* Get the status of a specified joystick.
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*
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