Actualizado SDL2.framework a la versión 2.28.3
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@@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@@ -198,13 +198,9 @@ extern DECLSPEC int SDLCALL SDL_WarpMouseGlobal(int x, int y);
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/**
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* Set relative mouse mode.
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*
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* While the mouse is in relative mode, the cursor is hidden, and the driver
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* will try to report continuous motion in the current window. Only relative
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* motion events will be delivered, the mouse position will not change.
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*
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* Note that this function will not be able to provide continuous relative
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* motion when used over Microsoft Remote Desktop, instead motion is limited
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* to the bounds of the screen.
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* While the mouse is in relative mode, the cursor is hidden, the mouse
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* position is constrained to the window, and SDL will report continuous
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* relative mouse motion even if the mouse is at the edge of the window.
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*
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* This function will flush any pending mouse motion.
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*
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@@ -389,6 +385,9 @@ extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetCursor(void);
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/**
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* Get the default cursor.
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*
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* You do not have to call SDL_FreeCursor() on the return value, but it is
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* safe to do so.
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*
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* \returns the default cursor on success or NULL on failure.
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*
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* \since This function is available since SDL 2.0.0.
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