sdl3gpu
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8
Makefile
8
Makefile
@@ -349,6 +349,11 @@ cppcheck:
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@cmake $(CMAKE_GEN) -S . -B build -DCMAKE_BUILD_TYPE=Release -DGIT_HASH=$(GIT_HASH)
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@cmake --build build --target cppcheck
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# SHADERS (SPIR-V) — sólo Linux/Windows. Requiere glslc en el PATH.
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compile_shaders:
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@cmake $(CMAKE_GEN) -S . -B build -DCMAKE_BUILD_TYPE=Release -DGIT_HASH=$(GIT_HASH)
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@cmake --build build --target shaders
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# DESCARGA DE GAMECONTROLLERDB
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# ==============================================================================
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controllerdb:
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@@ -378,6 +383,7 @@ help:
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@echo ""
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@echo " Herramientas:"
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@echo " make pack - Empaquetar recursos a resources.pack"
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@echo " make compile_shaders - Compilar shaders GLSL a headers SPIR-V (requiere glslc)"
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@echo " make controllerdb - Descargar gamecontrollerdb.txt actualizado"
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@echo ""
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@echo " Calidad de codigo:"
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@@ -391,4 +397,4 @@ help:
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@echo " make show_version - Mostrar version actual ($(VERSION))"
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@echo " make help - Mostrar esta ayuda"
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.PHONY: all debug release _windows_release _macos_release _linux_release wasm wasm_debug controllerdb pack format format-check tidy tidy-fix cppcheck show_version help
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.PHONY: all debug release _windows_release _macos_release _linux_release wasm wasm_debug controllerdb pack format format-check tidy tidy-fix cppcheck compile_shaders show_version help
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