sdl3gpu
This commit is contained in:
@@ -2530,6 +2530,18 @@ void Game::checkGameInput() {
|
||||
screen->incWindowZoom();
|
||||
}
|
||||
|
||||
else if (input->checkInput(input_toggle_gpu, REPEAT_FALSE)) {
|
||||
screen->toggleGpuAcceleration();
|
||||
}
|
||||
|
||||
else if (input->checkInput(input_toggle_shader, REPEAT_FALSE)) {
|
||||
screen->toggleShaderEnabled();
|
||||
}
|
||||
|
||||
else if (input->checkInput(input_toggle_shader_type, REPEAT_FALSE)) {
|
||||
screen->toggleActiveShader();
|
||||
}
|
||||
|
||||
// Modo Demo activo
|
||||
if (demo.enabled) {
|
||||
const int index = 0;
|
||||
|
||||
Reference in New Issue
Block a user