Improved menu class
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@@ -384,8 +384,8 @@ void Game::init()
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// Inicializa el objeto con el menu de pausa
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mMenuPause->init("PAUSE", 0, 12 * BLOCK, MENU_BACKGROUND_SOLID);
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mMenuPause->addItem(mLang->getText(46));
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mMenuPause->addItem(mLang->getText(47));
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mMenuPause->addItem(mLang->getText(46), 2);
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mMenuPause->addItem(mLang->getText(47), 0);
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mMenuPause->setDefaultActionWhenCancel(0);
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mMenuPause->setBackgroundColor(0x29, 0x39, 0x41, 240);
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mMenuPause->setSelectorColor(0xFF, 0x7A, 0x00, 255);
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@@ -395,7 +395,7 @@ void Game::init()
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// Inicializa el objeto con el menu de la pantalla de game over
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mMenuGameOver->init("GAME OVER", 0, PLAY_AREA_CENTER_Y + BLOCK * 4, MENU_BACKGROUND_TRANSPARENT);
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mMenuGameOver->addItem(mLang->getText(48));
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mMenuGameOver->addItem(mLang->getText(48), 2);
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mMenuGameOver->addItem(mLang->getText(49));
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mMenuGameOver->setDefaultActionWhenCancel(1);
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mMenuGameOver->setBackgroundColor(0, 0, 0, 255);
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@@ -2961,7 +2961,7 @@ void Game::renderMessages()
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//mSpriteGetReady->render();
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const color_t color = {0x17, 0x17, 0x26};
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//mTextBig->writeShadowed((int)mGetReadyBitmapPath[mCounter], PLAY_AREA_CENTER_Y - 8, mLang->getText(75), color, 2);
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mTextBig->writeDX(TXT_STROKE, (int)mGetReadyBitmapPath[mCounter], PLAY_AREA_CENTER_Y - 8, mLang->getText(75),1, noColor, 1, shdwTxtColor);
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mTextBig->writeDX(TXT_STROKE, (int)mGetReadyBitmapPath[mCounter], PLAY_AREA_CENTER_Y - 8, mLang->getText(75), 1, noColor, 1, shdwTxtColor);
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}
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// Time Stopped
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