Improved menu class
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@@ -21,7 +21,8 @@ Input::Input()
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// Destructor
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Input::~Input()
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{
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SDL_GameControllerClose(mGameController);
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//SDL_GameControllerClose(mGameController);
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//if (mGameController)
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mGameController = nullptr;
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}
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@@ -183,5 +184,8 @@ bool Input::gameControllerFound()
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// Obten el nombre de un mando de juego
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std::string Input::getControllerName(int index)
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{
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return mControllerNames[index];
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if (mNumGamepads > 0)
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return mControllerNames[index];
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else
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return "";
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}
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