Improved menu class
This commit is contained in:
239
source/menu.cpp
239
source/menu.cpp
@@ -28,7 +28,6 @@ void Menu::init(std::string name, int x, int y, int backgroundType)
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mSelector.index = 0;
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mTotalItems = 0;
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mItemSelected = MENU_NO_OPTION;
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mVerticalPadding = 1;
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mPosX = x;
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mPosY = y;
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mRectBG.rect.x = 0;
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@@ -42,8 +41,8 @@ void Menu::init(std::string name, int x, int y, int backgroundType)
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mIsCenteredOnX = false;
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mIsCenteredOnY = false;
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mAreElementsCenteredOnX = false;
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mCenterX = x + ((SCREEN_WIDTH - x) / 2);
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mCenterY = y + ((SCREEN_HEIGHT - y) / 2);
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mCenterX = 0;
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mCenterY = 0;
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mWidestItem = 0;
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mColorGreyed = {128, 128, 128};
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@@ -54,14 +53,12 @@ void Menu::init(std::string name, int x, int y, int backgroundType)
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mSelector.originH = 0;
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mSelector.targetH = 0;
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mSelector.incH = 0;
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mSelector.y = 0;
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mSelector.numJumps = 4;
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mSelector.y = 0.0f;
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mSelector.h = 0.0f;
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mSelector.numJumps = 8;
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mSelector.moving = false;
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mSelector.resizing = false;
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mSelector.rect.x = 0;
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mSelector.rect.y = 0;
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mSelector.rect.w = 0;
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mSelector.rect.h = 0;
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mSelector.rect = {0, 0, 0, 0};
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mSelector.r = 0;
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mSelector.g = 0;
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mSelector.b = 0;
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@@ -71,12 +68,12 @@ void Menu::init(std::string name, int x, int y, int backgroundType)
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for (int i = 0; i < MENU_MAX_ITEMS; i++)
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{
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mItem[i].label = "";
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mItem[i].w = 0;
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mItem[i].h = 0;
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mItem[i].x = 0;
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mItem[i].y = 0;
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mItem[i].hPaddingUp = 0;
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mItem[i].rect = {0, 0, 0, 0};
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mItem[i].hPaddingDown = 0;
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mItem[i].selectable = false;
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mItem[i].greyed = false;
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mItem[i].linkedDown = false;
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mItem[i].linkedUp = false;
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}
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}
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@@ -103,6 +100,7 @@ std::string Menu::getName()
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// Obtiene el valor de la variable
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Uint8 Menu::getItemSelected()
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{
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// Al llamar a esta funcion, se obtiene el valor y se borra
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const int temp = mItemSelected;
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mItemSelected = MENU_NO_OPTION;
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return temp;
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@@ -131,34 +129,36 @@ void Menu::updateSelector()
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mSelector.moving = false;
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}
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}
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mSelector.rect.y = int(mSelector.y) - 1;
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mSelector.rect.y = int(mSelector.y);
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}
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else
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{
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mSelector.rect.y = int(mSelector.y) - 1;
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mSelector.rect.y = int(mSelector.y);
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}
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if (mSelector.resizing)
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{
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// Calcula el incremento en H
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mSelector.rect.h += mSelector.incH;
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mSelector.h += mSelector.incH;
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if (mSelector.incH > 0) // Crece
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{
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if (mSelector.rect.h > mSelector.targetH) // Ha llegado al destino
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if (mSelector.h > mSelector.targetH) // Ha llegado al destino
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{
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mSelector.originH = mSelector.rect.h = mSelector.targetH;
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//mSelector.originH = mSelector.targetH = mSelector.rect.h = getSelectorHeight(mSelector.index);
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mSelector.originH = mSelector.h = mSelector.targetH;
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mSelector.resizing = false;
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}
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}
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if (mSelector.incH < 0) // Decrece
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{
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if (mSelector.rect.h < mSelector.targetH) // Ha llegado al destino
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if (mSelector.h < mSelector.targetH) // Ha llegado al destino
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{
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mSelector.originH = mSelector.rect.h = mSelector.targetH;
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//mSelector.originH = mSelector.targetH = mSelector.rect.h = getSelectorHeight(mSelector.index);
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mSelector.originH = mSelector.h = mSelector.targetH;
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mSelector.resizing = false;
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}
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}
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//mSelector.rect.h = getSelectorHeight(mSelector.index);
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mSelector.rect.h = int(mSelector.h);
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}
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else
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{
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@@ -166,25 +166,16 @@ void Menu::updateSelector()
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}
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}
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// Establece el origen del selector
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void Menu::setSelectorOrigin(int value)
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{
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mSelector.originY = value;
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}
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// Establece el destino del selector
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void Menu::setSelectorTarget(int value)
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{
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mSelector.targetY = value;
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}
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// Coloca el selector en una posición específica
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void Menu::setSelectorPos(Uint8 index)
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{
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if (index < mTotalItems)
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{
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mSelector.index = index;
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mSelector.y = mSelector.originY = mSelector.targetY = mItem[mSelector.index].y;
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mSelector.rect.y = mSelector.y = mSelector.originY = mSelector.targetY = mItem[mSelector.index].rect.y;
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mSelector.rect.w = mRectBG.rect.w;
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mSelector.rect.x = mRectBG.rect.x;
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mSelector.originH = mSelector.targetH = mSelector.rect.h = getSelectorHeight(mSelector.index);
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mSelector.moving = false;
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mSelector.resizing = false;
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}
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@@ -197,12 +188,8 @@ Uint16 Menu::getWidestItem()
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// Obtenemos la anchura del item mas ancho
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for (int i = 0; i < mTotalItems; i++)
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{
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if (mItem[i].w > result)
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{
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result = mItem[i].w;
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}
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}
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if (mItem[i].rect.w > result)
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result = mItem[i].rect.w;
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return result;
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}
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@@ -212,18 +199,12 @@ void Menu::reset()
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{
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mItemSelected = MENU_NO_OPTION;
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mSelector.index = 0;
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mSelector.originY = mSelector.targetY = mSelector.y = mItem[0].y;
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mSelector.originH = mSelector.targetH = mItem[0].h;
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mSelector.originY = mSelector.targetY = mSelector.y = mItem[0].rect.y;
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mSelector.originH = mSelector.targetH = mItem[0].rect.h;
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mSelector.moving = false;
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mSelector.resizing = false;
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}
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// Deja el menu sin elemento seleccionado
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void Menu::deselectItem()
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{
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mItemSelected = MENU_NO_OPTION;
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}
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// Actualiza el menu para recolocarlo correctamente y establecer el tamaño
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void Menu::reorganize()
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{
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@@ -240,9 +221,12 @@ void Menu::reorganize()
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bool Menu::increaseSelectorIndex()
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{
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bool success = false;
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mSelector.y = mSelector.originY = mItem[mSelector.index].y;
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mSelector.rect.h = mSelector.originH = getSelectorHeight(mSelector.index);
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// Obten las coordenadas del elemento actual
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mSelector.y = mSelector.originY = mItem[mSelector.index].rect.y;
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mSelector.h = mSelector.originH = getSelectorHeight(mSelector.index);
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// Calcula cual es el siguiente elemento
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if (mSelector.index < (mTotalItems - 1))
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{
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mSelector.index++;
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@@ -251,11 +235,18 @@ bool Menu::increaseSelectorIndex()
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success = true;
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}
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mSelector.targetY = mItem[mSelector.index].y;
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mSelector.despY = (mSelector.targetY - mSelector.originY) / mSelector.numJumps;
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mSelector.targetH = getSelectorHeight(mSelector.index);
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mSelector.incH = (mSelector.targetH - mSelector.originH) / mSelector.numJumps;
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mSelector.moving = true;
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if (success)
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{ // Establece las coordenadas y altura de destino
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mSelector.targetY = mItem[mSelector.index].rect.y;
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mSelector.despY = (mSelector.targetY - mSelector.originY) / mSelector.numJumps;
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mSelector.targetH = getSelectorHeight(mSelector.index);
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mSelector.incH = (mSelector.targetH - mSelector.originH) / mSelector.numJumps;
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mSelector.moving = true;
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if (mSelector.incH != 0)
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mSelector.resizing = true;
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}
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return success;
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}
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@@ -264,9 +255,12 @@ bool Menu::increaseSelectorIndex()
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bool Menu::decreaseSelectorIndex()
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{
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bool success = false;
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mSelector.y = mSelector.originY = mItem[mSelector.index].y;
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mSelector.rect.h = mSelector.originH = getSelectorHeight(mSelector.index);
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// Obten las coordenadas del elemento actual
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mSelector.y = mSelector.originY = mItem[mSelector.index].rect.y;
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mSelector.h = mSelector.originH = getSelectorHeight(mSelector.index);
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// Calcula cual es el siguiente elemento
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if (mSelector.index > 0)
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{
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mSelector.index--;
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@@ -275,11 +269,19 @@ bool Menu::decreaseSelectorIndex()
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success = true;
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}
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mSelector.targetY = mItem[mSelector.index].y;
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mSelector.despY = (mSelector.targetY - mSelector.originY) / mSelector.numJumps;
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mSelector.targetH = getSelectorHeight(mSelector.index);
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mSelector.incH = (mSelector.targetH - mSelector.originH) / mSelector.numJumps;
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mSelector.moving = true;
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if (success)
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{ // Establece las coordenadas y altura de destino
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mSelector.targetY = mItem[mSelector.index].rect.y;
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mSelector.despY = (mSelector.targetY - mSelector.originY) / mSelector.numJumps;
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mSelector.targetH = getSelectorHeight(mSelector.index);
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mSelector.incH = (mSelector.targetH - mSelector.originH) / mSelector.numJumps;
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mSelector.moving = true;
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if (mSelector.incH != 0)
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mSelector.resizing = true;
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}
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return success;
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}
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@@ -300,8 +302,11 @@ void Menu::render()
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}
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// Renderiza el rectangulo del selector
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SDL_Rect temp = mSelector.rect;
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temp.y--;
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temp.h++;
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SDL_SetRenderDrawColor(mRenderer, mSelector.r, mSelector.g, mSelector.b, mSelector.a);
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SDL_RenderFillRect(mRenderer, &mSelector.rect);
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SDL_RenderFillRect(mRenderer, &temp);
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// Renderiza el borde del fondo
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if (mBackgroundType == MENU_BACKGROUND_SOLID)
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@@ -316,47 +321,49 @@ void Menu::render()
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if (i == mSelector.index)
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{
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const color_t color = {mSelector.itemR, mSelector.itemG, mSelector.itemB};
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mText->writeColored(mItem[i].x, mItem[i].y, mItem[i].label, color);
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mText->writeColored(mItem[i].rect.x, mItem[i].rect.y, mItem[i].label, color);
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}
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else if (mItem[i].selectable)
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{
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mText->write(mItem[i].x, mItem[i].y, mItem[i].label);
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mText->write(mItem[i].rect.x, mItem[i].rect.y, mItem[i].label);
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}
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else if (mItem[i].greyed)
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{
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mText->writeColored(mItem[i].x, mItem[i].y, mItem[i].label, mColorGreyed);
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mText->writeColored(mItem[i].rect.x, mItem[i].rect.y, mItem[i].label, mColorGreyed);
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}
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else // No seleccionable
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{
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if ((mItem[i].linkedUp) && (i == mSelector.index + 1))
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{
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const color_t color = {mSelector.itemR, mSelector.itemG, mSelector.itemB};
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mText->writeColored(mItem[i].x, mItem[i].y, mItem[i].label, color);
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mText->writeColored(mItem[i].rect.x, mItem[i].rect.y, mItem[i].label, color);
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}
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else // No enlazado con el de arriba
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{
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mText->write(mItem[i].x, mItem[i].y, mItem[i].label);
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mText->write(mItem[i].rect.x, mItem[i].rect.y, mItem[i].label);
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}
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}
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//borrar
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//mText->write(0, 0, std::to_string(mSelector.h) + " " + std::to_string(mSelector.incH) + " " + std::to_string(mSelector.resizing));
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//mText->write(0, 8, std::to_string(mSelector.y) + " " + std::to_string(mSelector.despY) + " " + std::to_string(mSelector.moving));
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}
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}
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// Establece el rectangulo de fondo del menu y el selector
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void Menu::setRectSize()
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{
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mRectBG.rect.w = findWidth();
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mRectBG.rect.h = findHeight();
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mRectBG.rect.w = findWidth() + mText->getCharacterWidth();
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mRectBG.rect.h = findHeight() + mText->getCharacterWidth();
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// La posición X es la del menú menos medio caracter
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mRectBG.rect.x = mPosX - (mText->getCharacterWidth() / 2);
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// La posición Y es la del menu menos la altura de medio caracter i el padding
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mRectBG.rect.y = mPosY - (mText->getCharacterWidth() / 2) - mVerticalPadding;
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// La posición Y es la del menu menos la altura de medio caracter
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mRectBG.rect.y = mPosY - (mText->getCharacterWidth() / 2);
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// Establecemos los valores del rectangulo del selector a partir de los valores del rectangulo de fondo
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mSelector.rect.h = getSelectorHeight(mSelector.index);
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mSelector.rect.w = mRectBG.rect.w;
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mSelector.rect.x = mRectBG.rect.x;
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setSelectorPos(mSelector.index);
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}
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// Establece el valor de la variable
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@@ -400,28 +407,17 @@ void Menu::centerMenuOnX(int value)
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mCenterX = value;
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// Actualiza el rectangulo de fondo para recalcular las dimensiones
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setRectSize();
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// Obten el acho del menu
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mWidestItem = getWidestItem();
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//setRectSize();
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// Establece la nueva posición centrada en funcion del elemento más ancho
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mPosX = (value) - (mWidestItem / 2);
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mPosX = (value) - (findWidth() / 2);
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// Reposiciona los elementos del menu
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for (int i = 0; i < MENU_MAX_ITEMS; i++)
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{
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mItem[i].x = mPosX;
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}
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mItem[i].rect.x = mPosX;
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// Recalcula el rectangulo de fondo
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setRectSize();
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// Recoloca el selector
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mSelector.originY = mSelector.targetY = mSelector.y = mItem[mSelector.index].y;
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mSelector.moving = false;
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mSelector.originH = mSelector.targetH = mSelector.rect.h = mItem[mSelector.index].h;
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mSelector.resizing = false;
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}
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// Centra el menu respecto un punto en el eje Y
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@@ -431,25 +427,16 @@ void Menu::centerMenuOnY(int value)
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mCenterY = value;
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// Actualiza el rectangulo de fondo para recalcular las dimensiones
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setRectSize();
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// Obten el alto del menu
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mHeight = findHeight();
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//setRectSize();
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// Establece la nueva posición centrada en funcion del elemento más ancho
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mPosY = (value) - (mHeight / 2);
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mPosY = (value) - (findHeight() / 2);
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// Reposiciona los elementos del menu
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replaceElementsOnY();
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// Recalcula el rectangulo de fondo
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setRectSize();
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// Recoloca el selector
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mSelector.originY = mSelector.targetY = mSelector.y = mItem[mSelector.index].y;
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mSelector.moving = false;
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mSelector.originH = mSelector.targetH = mSelector.rect.h = mItem[mSelector.index].h;
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mSelector.resizing = false;
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}
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// Centra los elementos del menu en el eje X
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@@ -458,40 +445,41 @@ void Menu::centerMenuElementsOnX()
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mAreElementsCenteredOnX = true;
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for (int i = 0; i < mTotalItems; i++)
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mItem[i].x = (mCenterX - (mItem[i].w / 2));
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mItem[i].rect.x = (mCenterX - (mItem[i].rect.w / 2));
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}
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// Añade un item al menu
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void Menu::addItem(std::string text, const Uint8 hPaddingUp, const Uint8 hPaddingDown, bool selectable, bool greyed, bool linkedDown)
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void Menu::addItem(std::string text, Uint8 hPaddingDown, bool selectable, bool greyed, bool linkedDown)
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{
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// Si es el primer item coge la posición en el eje Y del propio menu
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if (mTotalItems == 0)
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mItem[mTotalItems].y = mPosY;
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mItem[mTotalItems].rect.y = mPosY;
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else
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// En caso contrario, coge la posición en el eje Y a partir del elemento anterior
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mItem[mTotalItems].y = mItem[mTotalItems - 1].y + mItem[mTotalItems - 1].h + mItem[mTotalItems - 1].hPaddingDown;
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mItem[mTotalItems].rect.y = mItem[mTotalItems - 1].rect.y + mItem[mTotalItems - 1].rect.h + mItem[mTotalItems - 1].hPaddingDown;
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mItem[mTotalItems].label = text;
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mItem[mTotalItems].w = mText->lenght(mItem[mTotalItems].label);
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mItem[mTotalItems].h = mText->getCharacterWidth() + (mVerticalPadding * 2);
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mItem[mTotalItems].x = mPosX;
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mItem[mTotalItems].hPaddingUp = hPaddingUp;
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setItemCaption(mTotalItems, text);
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mItem[mTotalItems].rect.x = mPosX;
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mItem[mTotalItems].hPaddingDown = hPaddingDown;
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mItem[mTotalItems].selectable = selectable;
|
||||
mItem[mTotalItems].greyed = greyed;
|
||||
mItem[mTotalItems].linkedDown = linkedDown;
|
||||
mItem[mTotalItems + 1].linkedUp = linkedDown;
|
||||
if (mTotalItems > 0)
|
||||
if (mItem[mTotalItems - 1].linkedDown)
|
||||
mItem[mTotalItems].linkedUp = true;
|
||||
|
||||
setTotalItems(mTotalItems + 1);
|
||||
mCenterX = mPosX + (findWidth() / 2);
|
||||
//setSelectorPos(0);
|
||||
reorganize();
|
||||
setSelectorPos(0);
|
||||
}
|
||||
|
||||
// Cambia el texto de un item
|
||||
void Menu::setItemCaption(Uint8 index, std::string text)
|
||||
{
|
||||
mItem[index].label = text;
|
||||
mItem[index].w = mText->lenght(mItem[index].label);
|
||||
mItem[index].rect.w = mText->lenght(mItem[index].label);
|
||||
mItem[index].rect.h = mText->getCharacterWidth();
|
||||
reorganize();
|
||||
}
|
||||
|
||||
@@ -532,17 +520,7 @@ void Menu::checkInput()
|
||||
// Calcula el ancho del menu
|
||||
Uint16 Menu::findWidth()
|
||||
{
|
||||
Uint16 width = 0;
|
||||
|
||||
// Obtenemos la anchura del item mas ancho
|
||||
for (int i = 0; i < mTotalItems; i++)
|
||||
if (mItem[i].w > width)
|
||||
width = mItem[i].w;
|
||||
|
||||
// La anchura de la cadena más larga, mas un caracter
|
||||
width += (mText->getCharacterWidth() * 1);
|
||||
|
||||
return width;
|
||||
return getWidestItem();
|
||||
}
|
||||
|
||||
// Calcula el alto del menu
|
||||
@@ -552,10 +530,7 @@ Uint16 Menu::findHeight()
|
||||
|
||||
// Obtenemos la altura de la suma de alturas de los items
|
||||
for (int i = 0; i < mTotalItems; i++)
|
||||
height += mItem[i].h + mItem[i].hPaddingDown;
|
||||
|
||||
// La altura de la suma de los items mas un caracter y menos un pixel (porque el texto en realidad es de 7 pixeles)
|
||||
height += (mText->getCharacterWidth() * 1) - 1;
|
||||
height += mItem[i].rect.h + mItem[i].hPaddingDown;
|
||||
|
||||
return height;
|
||||
}
|
||||
@@ -563,10 +538,10 @@ Uint16 Menu::findHeight()
|
||||
// Recoloca los elementos del menu en el eje Y
|
||||
void Menu::replaceElementsOnY()
|
||||
{
|
||||
mItem[0].y = mPosY;
|
||||
mItem[0].rect.y = mPosY;
|
||||
|
||||
for (int i = 1; i < mTotalItems; i++)
|
||||
mItem[i].y = mItem[i - 1].y + mItem[i - 1].h + mItem[i - 1].hPaddingDown;
|
||||
mItem[i].rect.y = mItem[i - 1].rect.y + mItem[i - 1].rect.h + mItem[i - 1].hPaddingDown;
|
||||
}
|
||||
|
||||
// Establece el estado seleccionable de un item
|
||||
@@ -591,7 +566,7 @@ void Menu::setLinkedDown(Uint8 index, bool value)
|
||||
int Menu::getSelectorHeight(int value)
|
||||
{
|
||||
if (mItem[value].linkedDown)
|
||||
return mItem[value + 1].y + mItem[value + 1].h - mItem[value].y - 1;
|
||||
return mItem[value].rect.h + mItem[value].hPaddingDown + mItem[value + 1].rect.h;
|
||||
else
|
||||
return mItem[value].h - 1;
|
||||
return mItem[value].rect.h;
|
||||
}
|
||||
Reference in New Issue
Block a user