Optimizados algunos png
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@@ -14,7 +14,7 @@ Logo::Logo(SDL_Renderer *renderer, Screen *screen, Asset *asset)
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// Reserva memoria para los punteros
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eventHandler = new SDL_Event();
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texture = new LTexture(renderer, asset->get("logo.png"));
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sprite = new Sprite(0, 0, GAME_WIDTH, GAME_HEIGHT, texture, renderer);
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sprite = new Sprite(14, 75, 226, 44, texture, renderer);
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// Inicializa variables
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counter = 0;
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@@ -104,7 +104,7 @@ void Logo::render()
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screen->start();
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// Limpia la pantalla
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screen->clean(bgColor);
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screen->clean({238, 238, 238});
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// Dibuja los objetos
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sprite->render();
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