arreglos en make i cmake per estandaritzar amb la resta de projectes
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
143
Makefile
143
Makefile
@@ -3,7 +3,6 @@
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# ==============================================================================
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DIR_ROOT := $(dir $(abspath $(MAKEFILE_LIST)))
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DIR_BIN := $(addsuffix /, $(DIR_ROOT))
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DIR_PACK_TOOL := tools/pack_resources
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# ==============================================================================
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# TARGET NAMES
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@@ -11,12 +10,34 @@ DIR_PACK_TOOL := tools/pack_resources
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TARGET_NAME := coffee_crisis
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TARGET_FILE := $(DIR_BIN)$(TARGET_NAME)
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APP_NAME := Coffee Crisis
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VERSION := v2.3.3
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DIST_DIR := dist
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RELEASE_FOLDER := dist/_tmp
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RELEASE_FILE := $(RELEASE_FOLDER)/$(TARGET_NAME)
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RESOURCE_FILE := release/windows/coffee.res
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# ==============================================================================
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# VERSION (extracted from defines.hpp)
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# ==============================================================================
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ifeq ($(OS),Windows_NT)
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VERSION := $(shell powershell -Command "(Select-String -Path 'source/defines.hpp' -Pattern 'constexpr const char\* VERSION = \"(.+?)\"').Matches.Groups[1].Value")
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else
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VERSION := $(shell grep 'constexpr const char\* VERSION' source/defines.hpp | sed -E 's/.*VERSION = "([^"]+)".*/\1/')
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endif
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# ==============================================================================
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# GIT HASH (computat al host, passat a CMake via -DGIT_HASH)
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# Evita que CMake haja de cridar git des de Docker/emscripten on falla per
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# "dubious ownership" del volum muntat.
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# ==============================================================================
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ifeq ($(OS),Windows_NT)
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GIT_HASH := $(shell git rev-parse --short=7 HEAD 2>NUL)
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else
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GIT_HASH := $(shell git rev-parse --short=7 HEAD 2>/dev/null)
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endif
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ifeq ($(GIT_HASH),)
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GIT_HASH := unknown
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endif
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# ==============================================================================
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# RELEASE NAMES
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# ==============================================================================
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@@ -53,55 +74,67 @@ endif
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ifeq ($(OS),Windows_NT)
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WIN_TARGET_FILE := $(DIR_BIN)$(APP_NAME)
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WIN_RELEASE_FILE := $(RELEASE_FOLDER)/$(APP_NAME)
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# Escapa apòstrofs per a PowerShell (duplica ' → ''). Sense això, APP_NAMEs
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# com "JailDoctor's Dilemma" trencarien el parsing de -Destination '...'.
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WIN_RELEASE_FILE_PS := $(subst ','',$(WIN_RELEASE_FILE))
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else
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WIN_TARGET_FILE := $(TARGET_FILE)
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WIN_RELEASE_FILE := $(RELEASE_FILE)
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WIN_RELEASE_FILE_PS := $(WIN_RELEASE_FILE)
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endif
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# ==============================================================================
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# CMAKE GENERATOR (Windows needs explicit MinGW Makefiles generator)
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# ==============================================================================
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ifeq ($(OS),Windows_NT)
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CMAKE_GEN := -G "MinGW Makefiles"
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else
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CMAKE_GEN :=
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endif
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# ==============================================================================
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# COMPILACIÓN CON CMAKE
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# ==============================================================================
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all: resources.pack
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@cmake -S . -B build -DCMAKE_BUILD_TYPE=Release
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all:
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@cmake $(CMAKE_GEN) -S . -B build -DCMAKE_BUILD_TYPE=Release -DGIT_HASH=$(GIT_HASH)
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@cmake --build build
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debug: resources.pack
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@cmake -S . -B build -DCMAKE_BUILD_TYPE=Debug
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debug:
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@cmake $(CMAKE_GEN) -S . -B build -DCMAKE_BUILD_TYPE=Debug -DGIT_HASH=$(GIT_HASH)
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@cmake --build build
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# ==============================================================================
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# REGLAS PARA HERRAMIENTA DE EMPAQUETADO Y RESOURCES.PACK
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# EMPAQUETADO DE RECURSOS (build previ de l'eina + execució)
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# ==============================================================================
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pack_tool:
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@$(MAKE) -C $(DIR_PACK_TOOL)
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resources.pack:
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@$(MAKE) -C $(DIR_PACK_TOOL) pack
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pack:
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@cmake $(CMAKE_GEN) -S . -B build -DCMAKE_BUILD_TYPE=Release -DGIT_HASH=$(GIT_HASH)
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@cmake --build build --target pack_resources
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@./build/pack_resources data resources.pack
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# ==============================================================================
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# RELEASE AUTOMÁTICO (detecta SO)
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# ==============================================================================
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release:
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ifeq ($(OS),Windows_NT)
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@"$(MAKE)" windows_release
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@"$(MAKE)" _windows_release
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else
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ifeq ($(UNAME_S),Darwin)
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@$(MAKE) macos_release
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@$(MAKE) _macos_release
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else
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@$(MAKE) linux_release
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@$(MAKE) _linux_release
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endif
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endif
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# ==============================================================================
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# COMPILACIÓN PARA WINDOWS (RELEASE)
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# ==============================================================================
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windows_release:
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@$(MAKE) resources.pack
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_windows_release:
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@$(MAKE) pack
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@echo off
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@echo Creando release para Windows - Version: $(VERSION)
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# Compila con cmake
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@cmake -S . -B build -DCMAKE_BUILD_TYPE=Release
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@cmake $(CMAKE_GEN) -S . -B build -DCMAKE_BUILD_TYPE=Release -DGIT_HASH=$(GIT_HASH)
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@cmake --build build
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# Crea carpeta de distribución y carpeta temporal
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@@ -115,7 +148,7 @@ windows_release:
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@powershell -Command "Copy-Item 'LICENSE' -Destination '$(RELEASE_FOLDER)'"
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@powershell -Command "Copy-Item 'README.md' -Destination '$(RELEASE_FOLDER)'"
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@powershell -Command "Copy-Item 'release\windows\dll\*.dll' -Destination '$(RELEASE_FOLDER)'"
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@powershell -Command "Copy-Item -Path '$(TARGET_FILE).exe' -Destination '$(WIN_RELEASE_FILE).exe'"
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@powershell -Command "Copy-Item -Path '$(TARGET_FILE).exe' -Destination '$(WIN_RELEASE_FILE_PS).exe'"
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strip -s -R .comment -R .gnu.version "$(WIN_RELEASE_FILE).exe" --strip-unneeded
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# Crea el fichero .zip
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@@ -129,15 +162,15 @@ windows_release:
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# ==============================================================================
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# COMPILACIÓN PARA MACOS (RELEASE)
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# ==============================================================================
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macos_release:
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@$(MAKE) resources.pack
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_macos_release:
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@$(MAKE) pack
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@echo "Creando release para macOS - Version: $(VERSION)"
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# Verificar e instalar create-dmg si es necesario
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@which create-dmg > /dev/null || (echo "Instalando create-dmg..." && brew install create-dmg)
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# Compila la versión para procesadores Intel con cmake
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@cmake -S . -B build/intel -DCMAKE_BUILD_TYPE=Release -DCMAKE_OSX_ARCHITECTURES=x86_64 -DCMAKE_OSX_DEPLOYMENT_TARGET=10.15 -DMACOS_BUNDLE=ON
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@cmake -S . -B build/intel -DCMAKE_BUILD_TYPE=Release -DCMAKE_OSX_ARCHITECTURES=x86_64 -DCMAKE_OSX_DEPLOYMENT_TARGET=10.15 -DMACOS_BUNDLE=ON -DGIT_HASH=$(GIT_HASH)
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@cmake --build build/intel
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# Elimina datos de compilaciones anteriores
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@@ -191,7 +224,7 @@ macos_release:
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@echo "Release Intel creado: $(MACOS_INTEL_RELEASE)"
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# Compila la versión para procesadores Apple Silicon con cmake
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@cmake -S . -B build/arm -DCMAKE_BUILD_TYPE=Release -DCMAKE_OSX_ARCHITECTURES=arm64 -DCMAKE_OSX_DEPLOYMENT_TARGET=11.0 -DMACOS_BUNDLE=ON
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@cmake -S . -B build/arm -DCMAKE_BUILD_TYPE=Release -DCMAKE_OSX_ARCHITECTURES=arm64 -DCMAKE_OSX_DEPLOYMENT_TARGET=11.0 -DMACOS_BUNDLE=ON -DGIT_HASH=$(GIT_HASH)
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@cmake --build build/arm
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cp "$(TARGET_FILE)" "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/MacOS/$(TARGET_NAME)"
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@@ -224,12 +257,12 @@ macos_release:
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# ==============================================================================
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# COMPILACIÓN PARA LINUX (RELEASE)
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# ==============================================================================
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linux_release:
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@$(MAKE) resources.pack
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_linux_release:
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@$(MAKE) pack
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@echo "Creando release para Linux - Version: $(VERSION)"
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# Compila con cmake
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@cmake -S . -B build -DCMAKE_BUILD_TYPE=Release
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@cmake $(CMAKE_GEN) -S . -B build -DCMAKE_BUILD_TYPE=Release -DGIT_HASH=$(GIT_HASH)
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@cmake --build build
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# Elimina carpeta temporal previa y la recrea
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@@ -256,14 +289,14 @@ linux_release:
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# COMPILACIÓN PARA WEBASSEMBLY (requiere Docker)
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# ==============================================================================
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wasm:
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@$(MAKE) resources.pack
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@$(MAKE) pack
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@echo "Compilando para WebAssembly - Version: $(VERSION)"
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docker run --rm \
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--user $(shell id -u):$(shell id -g) \
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-v $(DIR_ROOT):/src \
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-w /src \
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emscripten/emsdk:latest \
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bash -c "emcmake cmake -S . -B build/wasm -DCMAKE_BUILD_TYPE=Release && cmake --build build/wasm"
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bash -c "emcmake cmake -S . -B build/wasm -DCMAKE_BUILD_TYPE=Release -DGIT_HASH=$(GIT_HASH) && cmake --build build/wasm"
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$(MKDIR) "$(DIST_DIR)/wasm"
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cp build/wasm/$(TARGET_NAME).html $(DIST_DIR)/wasm/
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cp build/wasm/$(TARGET_NAME).js $(DIST_DIR)/wasm/
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@@ -275,7 +308,47 @@ wasm:
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ssh maverick 'cd /home/sergio/gitea/web_jailgames && ./deploy.sh'
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@echo "Deployed to maverick"
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# Versió Debug del build wasm: build local sense deploy. Sortida a dist/wasm_debug/.
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wasm_debug:
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@$(MAKE) pack
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@echo "Compilando WebAssembly Debug - Version: $(VERSION)"
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docker run --rm \
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--user $(shell id -u):$(shell id -g) \
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-v $(DIR_ROOT):/src \
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-w /src \
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emscripten/emsdk:latest \
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bash -c "emcmake cmake -S . -B build/wasm_debug -DCMAKE_BUILD_TYPE=Debug -DGIT_HASH=$(GIT_HASH) && cmake --build build/wasm_debug"
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$(MKDIR) "$(DIST_DIR)/wasm_debug"
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cp build/wasm_debug/$(TARGET_NAME).html $(DIST_DIR)/wasm_debug/
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cp build/wasm_debug/$(TARGET_NAME).js $(DIST_DIR)/wasm_debug/
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cp build/wasm_debug/$(TARGET_NAME).wasm $(DIST_DIR)/wasm_debug/
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cp build/wasm_debug/$(TARGET_NAME).data $(DIST_DIR)/wasm_debug/
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@echo "Output: $(DIST_DIR)/wasm_debug/"
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# ==============================================================================
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# ==============================================================================
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# CODE QUALITY (delegados a cmake)
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# ==============================================================================
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format:
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@cmake $(CMAKE_GEN) -S . -B build -DCMAKE_BUILD_TYPE=Release -DGIT_HASH=$(GIT_HASH)
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@cmake --build build --target format
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format-check:
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@cmake $(CMAKE_GEN) -S . -B build -DCMAKE_BUILD_TYPE=Release -DGIT_HASH=$(GIT_HASH)
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@cmake --build build --target format-check
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tidy:
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@cmake $(CMAKE_GEN) -S . -B build -DCMAKE_BUILD_TYPE=Release -DGIT_HASH=$(GIT_HASH)
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@cmake --build build --target tidy
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tidy-fix:
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@cmake $(CMAKE_GEN) -S . -B build -DCMAKE_BUILD_TYPE=Release -DGIT_HASH=$(GIT_HASH)
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@cmake --build build --target tidy-fix
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cppcheck:
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@cmake $(CMAKE_GEN) -S . -B build -DCMAKE_BUILD_TYPE=Release -DGIT_HASH=$(GIT_HASH)
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@cmake --build build --target cppcheck
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# DESCARGA DE GAMECONTROLLERDB
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# ==============================================================================
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controllerdb:
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@@ -300,16 +373,22 @@ help:
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@echo ""
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@echo " Release:"
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@echo " make release - Crear release (detecta SO automaticamente)"
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@echo " make windows_release - Crear release para Windows"
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@echo " make linux_release - Crear release para Linux"
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@echo " make macos_release - Crear release para macOS"
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@echo " make wasm - Compilar para WebAssembly (requiere Docker) y deploy a maverick"
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@echo " make wasm_debug - Compilar WebAssembly Debug local (sin deploy)"
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@echo ""
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@echo " Herramientas:"
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@echo " make pack - Empaquetar recursos a resources.pack"
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@echo " make controllerdb - Descargar gamecontrollerdb.txt actualizado"
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@echo ""
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@echo " Calidad de codigo:"
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@echo " make format - Formatear codigo con clang-format"
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@echo " make format-check - Verificar formato sin modificar"
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@echo " make tidy - Analisis estatico con clang-tidy"
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@echo " make tidy-fix - Analisis estatico con auto-fix"
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@echo " make cppcheck - Analisis estatico con cppcheck"
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@echo ""
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@echo " Otros:"
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@echo " make show_version - Mostrar version actual ($(VERSION))"
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@echo " make help - Mostrar esta ayuda"
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.PHONY: all debug release windows_release macos_release linux_release wasm controllerdb pack_tool resources.pack show_version help
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.PHONY: all debug release _windows_release _macos_release _linux_release wasm wasm_debug controllerdb pack format format-check tidy tidy-fix cppcheck show_version help
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