Limpieza de código. Añadida la última versión de jail_audio
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@@ -1,8 +1,4 @@
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#include "game.h"
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#ifdef __MIPSEL__
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#include <sys/stat.h>
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#include <dirent.h>
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#endif
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// Constructor
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Game::Game(int numPlayers, SDL_Renderer *renderer, Screen *screen, std::string *filelist, Lang *lang, Input *input, bool demo, options_t *options)
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@@ -79,18 +75,6 @@ Game::Game(int numPlayers, SDL_Renderer *renderer, Screen *screen, std::string *
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mSpriteGrass = new Sprite();
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mSpritePowerMeter = new Sprite();
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mSpriteScoreBoard = new Sprite();
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#ifdef __MIPSEL__
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DIR *dir = opendir("/media/data/local/home/.coffee_crisis");
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if (dir)
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{
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closedir(dir);
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}
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else if (ENOENT == errno)
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{
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int status = mkdir("/media/data/local/home/.coffee_crisis", 755);
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}
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#endif
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}
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Game::~Game()
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