added poerup and helper

This commit is contained in:
2021-08-22 16:15:10 +02:00
parent eb8f84a4b8
commit 2fd4334259
7 changed files with 152 additions and 56 deletions

View File

@@ -219,6 +219,7 @@ Game::~Game()
JA_DeleteSound(mSoundBubble4);
JA_DeleteSound(mSoundClock);
JA_DeleteSound(mSoundPowerBall);
JA_DeleteSound(mSoundCollision);
JA_DeleteMusic(mMusicPlaying);
}
@@ -253,7 +254,7 @@ void Game::init()
mMenaceThreshold = 0;
mScore = 0;
mHiScoreAchieved = false;
mCurrentStage = 9;
mCurrentStage = 0;
mStageBitmapCounter = STAGE_COUNTER;
mDeathCounter = DEATH_COUNTER;
mExplosionTime = false;
@@ -269,7 +270,18 @@ void Game::init()
mEffect.flash = false;
mEffect.shake = false;
mEffect.shakeCounter = SHAKE_COUNTER;
mHelper.needCoffee = false;
mHelper.needCoffeeMachine = false;
mHelper.needPowerBall = false;
mHelper.counter = HELP_COUNTER;
mHelper.itemPoints1Odds = ITEM_POINTS_1_DISK_ODDS;
mHelper.itemPoints2Odds = ITEM_POINTS_2_GAVINA_ODDS;
mHelper.itemPoints3Odds = ITEM_POINTS_3_PACMAR_ODDS;
mHelper.itemClockOdds = ITEM_CLOCK_ODDS;
mHelper.itemCoffeeOdds = ITEM_COFFEE_ODDS;
mHelper.itemCoffeeMachineOdds = ITEM_COFFEE_MACHINE_ODDS;
mPowerBallEnabled = false;
mCoffeeMachineEnabled = false;
mPostFade = 0;
if (mDemo.enabled)
@@ -468,6 +480,7 @@ bool Game::loadMedia()
mSoundPlayerCollision = JA_LoadSound(mFileList[19].c_str());
mSoundPowerBall = JA_LoadSound(mFileList[23].c_str());
mSoundStageChange = JA_LoadSound(mFileList[20].c_str());
mSoundCollision = JA_LoadSound(mFileList[21].c_str());
// Musicas
mMusicPlaying = JA_LoadMusic(mFileList[4].c_str());
@@ -1617,10 +1630,14 @@ void Game::updateDeath()
}
// Animación
if ((mDeathCounter / 5) % 2 == 0)
mSmartSprite[mDeathIndex]->setSpriteClip(0, 0, 24, 24);
else
mSmartSprite[mDeathIndex]->setSpriteClip(24, 0, 24, 24);
if ((mDeathCounter / 5) % 4 == 0)
mSmartSprite[mDeathIndex]->setSpriteClip(24 * 0, 24, 24, 24);
else if ((mDeathCounter / 5) % 4 == 1)
mSmartSprite[mDeathIndex]->setSpriteClip(24 * 1, 24, 24, 24);
else if ((mDeathCounter / 5) % 4 == 2)
mSmartSprite[mDeathIndex]->setSpriteClip(24 * 2, 24, 24, 24);
else if ((mDeathCounter / 5) % 4 == 3)
mSmartSprite[mDeathIndex]->setSpriteClip(24 * 3, 24, 24, 24);
// Rebote en los laterales
if (mSmartSprite[mDeathIndex]->getVelX() > 0)
@@ -2026,6 +2043,7 @@ void Game::checkPlayerItemCollision()
case ITEM_COFFEE_MACHINE:
mPlayer->setPowerUp(true);
JA_PlaySound(mSoundItemPickup);
mCoffeeMachineEnabled = false;
break;
default:
@@ -2055,7 +2073,10 @@ void Game::checkBulletBalloonCollision()
if ((droppeditem != NO_KIND) && !(mDemo.enabled) && !(mDemo.recording))
{
createItem(mBalloon[i]->getPosX(), mBalloon[i]->getPosY(), droppeditem);
JA_PlaySound(mSoundItemDrop);
if (droppeditem != ITEM_COFFEE_MACHINE)
JA_PlaySound(mSoundItemDrop);
else
mCoffeeMachineEnabled = true;
}
break;
}
@@ -2105,7 +2126,11 @@ void Game::createBullet(int x, int y, Uint8 kind, bool poweredUp)
void Game::updateItems()
{
for (int i = 0; i < MAX_ITEMS; i++)
mItem[i]->update();
if (mItem[i]->update() == 1)
{
JA_PlaySound(mSoundCollision);
mEffect.shake = true;
}
}
// Pinta los items activos
@@ -2135,39 +2160,56 @@ void Game::resetItems()
// Devuelve un item en función del azar
Uint8 Game::dropItem()
{
if (mPlayer->isPowerUp())
/*if (mPlayer->isPowerUp() || (mCoffeeMachineEnabled))
return NO_KIND;
else
return ITEM_COFFEE_MACHINE;
return ITEM_COFFEE_MACHINE;*/
const Uint8 luckyNumber = rand() % 99;
const Uint8 luckyNumber = rand() % 100;
const Uint8 item = rand() % 6;
switch (item)
{
case 0:
if (luckyNumber < 10)
if (luckyNumber < mHelper.itemPoints1Odds)
return ITEM_POINTS_1_DISK;
break;
case 1:
if (luckyNumber < 6)
if (luckyNumber < mHelper.itemPoints2Odds)
return ITEM_POINTS_2_GAVINA;
break;
case 2:
if (luckyNumber < 3)
if (luckyNumber < mHelper.itemPoints3Odds)
return ITEM_POINTS_3_PACMAR;
break;
case 3:
if (luckyNumber < 5)
if (luckyNumber < mHelper.itemClockOdds)
return ITEM_CLOCK;
break;
case 4:
if (luckyNumber < 5)
if (luckyNumber < mHelper.itemCoffeeOdds)
{
mHelper.itemCoffeeOdds = ITEM_COFFEE_ODDS;
return ITEM_COFFEE;
}
else
{
if (mHelper.needCoffee)
mHelper.itemCoffeeOdds++;
}
break;
case 5:
if (luckyNumber < 4)
return ITEM_COFFEE_MACHINE;
if (luckyNumber < mHelper.itemCoffeeMachineOdds)
{
mHelper.itemCoffeeMachineOdds = ITEM_COFFEE_MACHINE_ODDS;
if ((!mCoffeeMachineEnabled) && (mHelper.needCoffeeMachine))
return ITEM_COFFEE_MACHINE;
}
else
{
if (mHelper.needCoffeeMachine)
mHelper.itemCoffeeMachineOdds++;
}
break;
default:
break;
@@ -2217,7 +2259,10 @@ void Game::updateShakeEffect()
if (mEffect.shakeCounter > 0)
mEffect.shakeCounter--;
else
{
mEffect.shake = false;
mEffect.shakeCounter = SHAKE_COUNTER;
}
}
}
@@ -2464,6 +2509,9 @@ void Game::updatePlayField()
updateEnemyDeployCounter();
updateShakeEffect();
// Actualiza el ayudante
updateHelper();
// Comprueba las colisiones entre globos y balas
checkBulletBalloonCollision();
@@ -2512,7 +2560,7 @@ void Game::updateBackground()
// Dibuja el fondo
void Game::renderBackground()
{
const float gradientNumber = std::min(((float)mBalloonsPopped / 900.0f), 3.0f);
const float gradientNumber = std::min(((float)mBalloonsPopped / 1000.0f), 3.0f);
const float percent = gradientNumber - (int)gradientNumber;
const int alpha = std::max((255 - (int)(255 * percent)), 0);
@@ -3212,4 +3260,27 @@ void Game::updateGameCompleted()
if (mGameCompletedCounter == 500)
mSection.subsection = GAME_SECTION_GAMEOVER;
}
// Actualiza las variables de ayuda
void Game::updateHelper()
{
// Solo ofrece ayuda cuando la amenaza o la velocidad es elevada
if (mMenaceCurrent > 15)
{
if (mPlayer->getCoffees() == 0)
mHelper.needCoffee = true;
else
mHelper.needCoffee = false;
if (!mPlayer->isPowerUp())
mHelper.needCoffeeMachine = true;
else
mHelper.needCoffeeMachine = false;
}
else
{
mHelper.needCoffee = false;
mHelper.needCoffeeMachine = false;
}
}