Añadido enter_id.cpp
Cambiados los defines de nombre de secciones y subsecciones
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@@ -16,7 +16,7 @@
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Director::Director(int argc, char *argv[])
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{
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// Inicializa variables
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section.name = PROG_SECTION_LOGO;
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section.name = SECTION_PROG_LOGO;
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// Inicializa las opciones del programa
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initOptions();
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@@ -691,7 +691,7 @@ void Director::runTitle()
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void Director::runGame()
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{
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const int numPlayers = section.subsection == GAME_SECTION_PLAY_1P ? 1 : 2;
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const int numPlayers = section.subsection == SUBSECTION_GAME_PLAY_1P ? 1 : 2;
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game = new Game(numPlayers, 0, renderer, screen, asset, lang, input, false, options);
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setSection(game->run());
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delete game;
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@@ -700,23 +700,23 @@ void Director::runGame()
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void Director::run()
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{
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// Bucle principal
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while (section.name != PROG_SECTION_QUIT)
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while (section.name != SECTION_PROG_QUIT)
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{
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switch (section.name)
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{
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case PROG_SECTION_LOGO:
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case SECTION_PROG_LOGO:
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runLogo();
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break;
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case PROG_SECTION_INTRO:
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case SECTION_PROG_INTRO:
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runIntro();
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break;
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case PROG_SECTION_TITLE:
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case SECTION_PROG_TITLE:
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runTitle();
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break;
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case PROG_SECTION_GAME:
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case SECTION_PROG_GAME:
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runGame();
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break;
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}
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