working on game controller
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@@ -261,8 +261,11 @@ bool Input::discoverGameController()
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// Open the controller and add it to our list
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mGameController = SDL_GameControllerOpen(i);
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if (SDL_GameControllerGetAttached(mGameController) == 1)
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//connectedControllers.push_back(pad);
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//connectedControllers.push_back(pad);
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{
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found = true;
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printf("%s\n", SDL_GameControllerNameForIndex(i));
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}
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else
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std::cout << "SDL_GetError() = " << SDL_GetError() << std::endl;
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}
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