se va la luz

This commit is contained in:
2022-09-26 18:18:27 +02:00
parent b092d3f86a
commit 35e7abcd3c
19 changed files with 1261 additions and 528 deletions

View File

@@ -12,14 +12,14 @@
#define HALF_BLOCK BLOCK / 2
// Tamaño de la pantalla de juego
#define SCREEN_WIDTH 256
#define SCREEN_HEIGHT 192
#define GAME_WIDTH 256
#define GAME_HEIGHT 192
// Zona de juego
const int PLAY_AREA_TOP = (0 * BLOCK);
const int PLAY_AREA_BOTTOM = SCREEN_HEIGHT - (4 * BLOCK);
const int PLAY_AREA_BOTTOM = GAME_HEIGHT - (4 * BLOCK);
const int PLAY_AREA_LEFT = (0 * BLOCK);
const int PLAY_AREA_RIGHT = SCREEN_WIDTH - (0 * BLOCK);
const int PLAY_AREA_RIGHT = GAME_WIDTH - (0 * BLOCK);
const int PLAY_AREA_WIDTH = PLAY_AREA_RIGHT - PLAY_AREA_LEFT;
const int PLAY_AREA_HEIGHT = PLAY_AREA_BOTTOM - PLAY_AREA_TOP;
const int PLAY_AREA_CENTER_X = PLAY_AREA_LEFT + (PLAY_AREA_WIDTH / 2);
@@ -30,12 +30,12 @@ const int PLAY_AREA_FIRST_QUARTER_Y = PLAY_AREA_HEIGHT / 4;
const int PLAY_AREA_THIRD_QUARTER_Y = (PLAY_AREA_HEIGHT / 4) * 3;
// Anclajes de pantalla
const int SCREEN_CENTER_X = SCREEN_WIDTH / 2;
const int SCREEN_FIRST_QUARTER_X = SCREEN_WIDTH / 4;
const int SCREEN_THIRD_QUARTER_X = (SCREEN_WIDTH / 4) * 3;
const int SCREEN_CENTER_Y = SCREEN_HEIGHT / 2;
const int SCREEN_FIRST_QUARTER_Y = SCREEN_HEIGHT / 4;
const int SCREEN_THIRD_QUARTER_Y = (SCREEN_HEIGHT / 4) * 3;
const int SCREEN_CENTER_X = GAME_WIDTH / 2;
const int SCREEN_FIRST_QUARTER_X = GAME_WIDTH / 4;
const int SCREEN_THIRD_QUARTER_X = (GAME_WIDTH / 4) * 3;
const int SCREEN_CENTER_Y = GAME_HEIGHT / 2;
const int SCREEN_FIRST_QUARTER_Y = GAME_HEIGHT / 4;
const int SCREEN_THIRD_QUARTER_Y = (GAME_HEIGHT / 4) * 3;
// Secciones del programa
#define PROG_SECTION_LOGO 0