se va la luz
This commit is contained in:
@@ -9,7 +9,7 @@ Director::Director(std::string path)
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{
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// Crea el objeto que controla los ficheros de recursos
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mAsset = new Asset(path.substr(0, path.find_last_of("\\/")) + "../");
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asset = new Asset(path.substr(0, path.find_last_of("\\/")) + "../");
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// Establece la lista de ficheros
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Uint8 section = PROG_SECTION_LOGO;
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@@ -19,26 +19,26 @@ Director::Director(std::string path)
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}
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// Crea el objeto de idioma
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mLang = new Lang(mAsset);
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lang = new Lang(asset);
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// Crea el puntero a la estructura y carga el fichero de configuración
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mOptions = new options_t;
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options = new options_t;
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loadConfigFile();
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// Crea los objetos
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mInput = new Input(mAsset->get("controllerdb.txt"));
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input = new Input(asset->get("controllerdb.txt"));
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// Inicializa SDL
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initSDL();
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// Crea el objeto para dibujar en pantalla (Requiere initSDL)
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mScreen = new Screen(mWindow, mRenderer, mOptions);
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screen = new Screen(window, renderer, options, GAME_WIDTH, GAME_HEIGHT);
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// Inicializa JailAudio
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initJailAudio();
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// Aplica las opciones
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mLang->setLang(mOptions->language);
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lang->setLang(options->language);
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// Inicializa el resto de variables
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init(section);
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@@ -48,25 +48,25 @@ Director::~Director()
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{
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saveConfigFile();
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delete mAsset;
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mAsset = nullptr;
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delete asset;
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asset = nullptr;
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delete mInput;
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mInput = nullptr;
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delete input;
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input = nullptr;
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delete mScreen;
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mScreen = nullptr;
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delete screen;
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screen = nullptr;
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delete mLang;
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mLang = nullptr;
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delete lang;
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lang = nullptr;
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delete mOptions;
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mOptions = nullptr;
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delete options;
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options = nullptr;
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SDL_DestroyRenderer(mRenderer);
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SDL_DestroyWindow(mWindow);
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mRenderer = nullptr;
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mWindow = nullptr;
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SDL_DestroyRenderer(renderer);
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SDL_DestroyWindow(window);
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renderer = nullptr;
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window = nullptr;
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SDL_Quit();
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}
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@@ -75,36 +75,36 @@ Director::~Director()
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void Director::init(Uint8 name)
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{
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// Sección
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mSection.name = name;
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mSection.subsection = 0;
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section.name = name;
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section.subsection = 0;
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// Textos
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mLang->setLang(mOptions->language);
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lang->setLang(options->language);
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// Controles
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mInput->bindKey(INPUT_UP, SDL_SCANCODE_UP);
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mInput->bindKey(INPUT_DOWN, SDL_SCANCODE_DOWN);
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mInput->bindKey(INPUT_LEFT, SDL_SCANCODE_LEFT);
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mInput->bindKey(INPUT_RIGHT, SDL_SCANCODE_RIGHT);
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mInput->bindKey(INPUT_ACCEPT, SDL_SCANCODE_RETURN);
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mInput->bindKey(INPUT_CANCEL, SDL_SCANCODE_ESCAPE);
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mInput->bindKey(INPUT_BUTTON_1, SDL_SCANCODE_Q);
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mInput->bindKey(INPUT_BUTTON_2, SDL_SCANCODE_W);
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mInput->bindKey(INPUT_BUTTON_3, SDL_SCANCODE_E);
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mInput->bindKey(INPUT_BUTTON_PAUSE, SDL_SCANCODE_ESCAPE); // PAUSE
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mInput->bindKey(INPUT_BUTTON_ESCAPE, SDL_SCANCODE_ESCAPE); // ESCAPE
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input->bindKey(INPUT_UP, SDL_SCANCODE_UP);
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input->bindKey(INPUT_DOWN, SDL_SCANCODE_DOWN);
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input->bindKey(INPUT_LEFT, SDL_SCANCODE_LEFT);
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input->bindKey(INPUT_RIGHT, SDL_SCANCODE_RIGHT);
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input->bindKey(INPUT_ACCEPT, SDL_SCANCODE_RETURN);
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input->bindKey(INPUT_CANCEL, SDL_SCANCODE_ESCAPE);
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input->bindKey(INPUT_BUTTON_1, SDL_SCANCODE_Q);
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input->bindKey(INPUT_BUTTON_2, SDL_SCANCODE_W);
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input->bindKey(INPUT_BUTTON_3, SDL_SCANCODE_E);
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input->bindKey(INPUT_BUTTON_PAUSE, SDL_SCANCODE_ESCAPE); // PAUSE
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input->bindKey(INPUT_BUTTON_ESCAPE, SDL_SCANCODE_ESCAPE); // ESCAPE
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mInput->bindGameControllerButton(INPUT_UP, SDL_CONTROLLER_BUTTON_DPAD_UP);
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mInput->bindGameControllerButton(INPUT_DOWN, SDL_CONTROLLER_BUTTON_DPAD_DOWN);
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mInput->bindGameControllerButton(INPUT_LEFT, SDL_CONTROLLER_BUTTON_DPAD_LEFT);
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mInput->bindGameControllerButton(INPUT_RIGHT, SDL_CONTROLLER_BUTTON_DPAD_RIGHT);
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mInput->bindGameControllerButton(INPUT_ACCEPT, SDL_CONTROLLER_BUTTON_B);
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mInput->bindGameControllerButton(INPUT_CANCEL, SDL_CONTROLLER_BUTTON_A);
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mInput->bindGameControllerButton(INPUT_BUTTON_1, SDL_CONTROLLER_BUTTON_X);
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mInput->bindGameControllerButton(INPUT_BUTTON_2, SDL_CONTROLLER_BUTTON_Y);
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mInput->bindGameControllerButton(INPUT_BUTTON_3, SDL_CONTROLLER_BUTTON_B);
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mInput->bindGameControllerButton(INPUT_BUTTON_PAUSE, SDL_CONTROLLER_BUTTON_GUIDE); // PAUSE
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mInput->bindGameControllerButton(INPUT_BUTTON_ESCAPE, SDL_CONTROLLER_BUTTON_GUIDE); // ESCAPE
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input->bindGameControllerButton(INPUT_UP, SDL_CONTROLLER_BUTTON_DPAD_UP);
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input->bindGameControllerButton(INPUT_DOWN, SDL_CONTROLLER_BUTTON_DPAD_DOWN);
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input->bindGameControllerButton(INPUT_LEFT, SDL_CONTROLLER_BUTTON_DPAD_LEFT);
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input->bindGameControllerButton(INPUT_RIGHT, SDL_CONTROLLER_BUTTON_DPAD_RIGHT);
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input->bindGameControllerButton(INPUT_ACCEPT, SDL_CONTROLLER_BUTTON_B);
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input->bindGameControllerButton(INPUT_CANCEL, SDL_CONTROLLER_BUTTON_A);
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input->bindGameControllerButton(INPUT_BUTTON_1, SDL_CONTROLLER_BUTTON_X);
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input->bindGameControllerButton(INPUT_BUTTON_2, SDL_CONTROLLER_BUTTON_Y);
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input->bindGameControllerButton(INPUT_BUTTON_3, SDL_CONTROLLER_BUTTON_B);
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input->bindGameControllerButton(INPUT_BUTTON_PAUSE, SDL_CONTROLLER_BUTTON_GUIDE); // PAUSE
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input->bindGameControllerButton(INPUT_BUTTON_ESCAPE, SDL_CONTROLLER_BUTTON_GUIDE); // ESCAPE
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}
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// Inicializa JailAudio
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@@ -131,14 +131,14 @@ bool Director::initSDL()
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std::srand(static_cast<unsigned int>(SDL_GetTicks()));
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// Establece el filtro de la textura
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if (!SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, std::to_string(mOptions->filter).c_str()))
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if (!SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, std::to_string(options->filter).c_str()))
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{
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printf("Warning: Nearest texture filtering not enabled!\n");
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}
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// Crea la ventana
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mWindow = SDL_CreateWindow(WINDOW_CAPTION, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, mOptions->screenWidth * mOptions->windowSize, mOptions->screenHeight * mOptions->windowSize, SDL_WINDOW_SHOWN | SDL_WINDOW_ALLOW_HIGHDPI);
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if (mWindow == nullptr)
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window = SDL_CreateWindow(WINDOW_CAPTION, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, options->screenWidth * options->windowSize, options->screenHeight * options->windowSize, SDL_WINDOW_SHOWN | SDL_WINDOW_ALLOW_HIGHDPI);
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if (window == nullptr)
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{
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printf("Window could not be created!\nSDL Error: %s\n", SDL_GetError());
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success = false;
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@@ -146,12 +146,12 @@ bool Director::initSDL()
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else
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{
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// Crea un renderizador para la ventana. El vsync se activa en funcion de las opciones
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if (mOptions->vSync)
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mRenderer = SDL_CreateRenderer(mWindow, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
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if (options->vSync)
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renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
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else
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mRenderer = SDL_CreateRenderer(mWindow, -1, SDL_RENDERER_ACCELERATED);
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renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
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if (mRenderer == nullptr)
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if (renderer == nullptr)
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{
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printf("Renderer could not be created!\nSDL Error: %s\n", SDL_GetError());
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success = false;
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@@ -159,13 +159,13 @@ bool Director::initSDL()
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else
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{
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// Inicializa el color de renderizado
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SDL_SetRenderDrawColor(mRenderer, 0x00, 0x00, 0x00, 0xFF);
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SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0x00, 0xFF);
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// Establece el tamaño del buffer de renderizado
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SDL_RenderSetLogicalSize(mRenderer, mOptions->screenWidth, mOptions->screenHeight);
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SDL_RenderSetLogicalSize(renderer, options->screenWidth, options->screenHeight);
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// Establece el modo de mezcla
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SDL_SetRenderDrawBlendMode(mRenderer, SDL_BLENDMODE_BLEND);
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SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
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}
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}
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}
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@@ -178,174 +178,101 @@ bool Director::initSDL()
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bool Director::setFileList()
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{
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// Ficheros binarios
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mAsset->add("data/score.bin", data, false);
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mAsset->add("data/demo.bin", data);
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mAsset->add("data/config.bin", data, false);
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asset->add("data/score.bin", t_data, false);
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asset->add("data/demo.bin", t_data);
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asset->add("data/config.bin", t_data, false);
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// Musicas
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mAsset->add("media/music/intro.ogg", music);
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mAsset->add("media/music/playing.ogg", music);
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mAsset->add("media/music/title.ogg", music);
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asset->add("media/music/intro.ogg", t_music);
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asset->add("media/music/playing.ogg", t_music);
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asset->add("media/music/title.ogg", t_music);
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// Sonidos
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mAsset->add("media/sound/balloon.wav", sound);
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mAsset->add("media/sound/bubble1.wav", sound);
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mAsset->add("media/sound/bubble2.wav", sound);
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mAsset->add("media/sound/bubble3.wav", sound);
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mAsset->add("media/sound/bubble4.wav", sound);
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mAsset->add("media/sound/bullet.wav", sound);
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mAsset->add("media/sound/coffeeout.wav", sound);
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mAsset->add("media/sound/hiscore.wav", sound);
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mAsset->add("media/sound/itemdrop.wav", sound);
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mAsset->add("media/sound/itempickup.wav", sound);
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mAsset->add("media/sound/menu_cancel.wav", sound);
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mAsset->add("media/sound/menu_move.wav", sound);
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mAsset->add("media/sound/menu_select.wav", sound);
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mAsset->add("media/sound/player_collision.wav", sound);
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mAsset->add("media/sound/stage_change.wav", sound);
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mAsset->add("media/sound/title.wav", sound);
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mAsset->add("media/sound/clock.wav", sound);
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mAsset->add("media/sound/powerball.wav", sound);
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asset->add("media/sound/balloon.wav", t_sound);
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asset->add("media/sound/bubble1.wav", t_sound);
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asset->add("media/sound/bubble2.wav", t_sound);
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asset->add("media/sound/bubble3.wav", t_sound);
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asset->add("media/sound/bubble4.wav", t_sound);
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asset->add("media/sound/bullet.wav", t_sound);
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asset->add("media/sound/coffeeout.wav", t_sound);
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asset->add("media/sound/hiscore.wav", t_sound);
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asset->add("media/sound/itemdrop.wav", t_sound);
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asset->add("media/sound/itempickup.wav", t_sound);
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asset->add("media/sound/menu_cancel.wav", t_sound);
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asset->add("media/sound/menu_move.wav", t_sound);
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asset->add("media/sound/menu_select.wav", t_sound);
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asset->add("media/sound/player_collision.wav", t_sound);
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asset->add("media/sound/stage_change.wav", t_sound);
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asset->add("media/sound/title.wav", t_sound);
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asset->add("media/sound/clock.wav", t_sound);
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asset->add("media/sound/powerball.wav", t_sound);
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// Texturas
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mAsset->add("media/gfx/balloon.png", bitmap);
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mAsset->add("media/gfx/bullet.png", bitmap);
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mAsset->add("media/gfx/game_bg.png", bitmap);
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mAsset->add("media/gfx/game_text.png", bitmap);
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mAsset->add("media/gfx/intro.png", bitmap);
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mAsset->add("media/gfx/items.png", bitmap);
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mAsset->add("media/gfx/logo.png", bitmap);
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mAsset->add("media/gfx/player1_body.png", bitmap);
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mAsset->add("media/gfx/player1_death.png", bitmap);
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mAsset->add("media/gfx/player1_legs.png", bitmap);
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mAsset->add("media/gfx/title.png", bitmap);
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mAsset->add("media/gfx/player1_head.png", bitmap);
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mAsset->add("media/gfx/player2_body.png", bitmap);
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mAsset->add("media/gfx/player2_death.png", bitmap);
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mAsset->add("media/gfx/player2_legs.png", bitmap);
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mAsset->add("media/gfx/player2_head.png", bitmap);
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asset->add("media/gfx/balloon.png", t_bitmap);
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asset->add("media/gfx/bullet.png", t_bitmap);
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asset->add("media/gfx/game_bg.png", t_bitmap);
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asset->add("media/gfx/game_text.png", t_bitmap);
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asset->add("media/gfx/intro.png", t_bitmap);
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asset->add("media/gfx/items.png", t_bitmap);
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asset->add("media/gfx/logo.png", t_bitmap);
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asset->add("media/gfx/player1_body.png", t_bitmap);
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asset->add("media/gfx/player1_death.png", t_bitmap);
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asset->add("media/gfx/player1_legs.png", t_bitmap);
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asset->add("media/gfx/title.png", t_bitmap);
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asset->add("media/gfx/player1_head.png", t_bitmap);
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asset->add("media/gfx/player2_body.png", t_bitmap);
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asset->add("media/gfx/player2_death.png", t_bitmap);
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asset->add("media/gfx/player2_legs.png", t_bitmap);
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asset->add("media/gfx/player2_head.png", t_bitmap);
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// Fuentes
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mAsset->add("media/font/8bithud.png", font);
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mAsset->add("media/font/8bithud.txt", font);
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mAsset->add("media/font/nokia.png", font);
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mAsset->add("media/font/nokia_big2.png", font);
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mAsset->add("media/font/nokia.txt", font);
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mAsset->add("media/font/nokia2.png", font);
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mAsset->add("media/font/nokia2.txt", font);
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mAsset->add("media/font/nokia_big2.txt", font);
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mAsset->add("media/font/smb2_big.png", font);
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mAsset->add("media/font/smb2_big.txt", font);
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mAsset->add("media/font/smb2.png", font);
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mAsset->add("media/font/smb2.txt", font);
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asset->add("media/font/8bithud.png", t_font);
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asset->add("media/font/8bithud.txt", t_font);
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asset->add("media/font/nokia.png", t_font);
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asset->add("media/font/nokia_big2.png", t_font);
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asset->add("media/font/nokia.txt", t_font);
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asset->add("media/font/nokia2.png", t_font);
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asset->add("media/font/nokia2.txt", t_font);
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asset->add("media/font/nokia_big2.txt", t_font);
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asset->add("media/font/smb2_big.png", t_font);
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asset->add("media/font/smb2_big.txt", t_font);
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asset->add("media/font/smb2.png", t_font);
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asset->add("media/font/smb2.txt", t_font);
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// Textos
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mAsset->add("media/lang/es_ES.txt", lang);
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mAsset->add("media/lang/en_UK.txt", lang);
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mAsset->add("media/lang/ba_BA.txt", lang);
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asset->add("media/lang/es_ES.txt", t_lang);
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asset->add("media/lang/en_UK.txt", t_lang);
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asset->add("media/lang/ba_BA.txt", t_lang);
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// DATA
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mAsset->add("data/gamecontrollerdb.txt", data);
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asset->add("data/gamecontrollerdb.txt", t_data);
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return mAsset->check();
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// Inicializa el vector
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/*for (int i = 0; i < MAX_FILE_LIST; i++)
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mFileList[i] = "";
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// Ficheros binarios
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mFileList[0] = mExecutablePath + "/" + "../data/score.bin";
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mFileList[1] = mExecutablePath + "/" + "../data/demo.bin";
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mFileList[2] = mExecutablePath + "/" + "../data/config.bin";
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// Musicas
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mFileList[3] = mExecutablePath + "/" + "../media/music/intro.ogg";
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mFileList[4] = mExecutablePath + "/" + "../media/music/playing.ogg";
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mFileList[5] = mExecutablePath + "/" + "../media/music/title.ogg";
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// Sonidos
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mFileList[6] = mExecutablePath + "/" + "../media/sound/balloon.wav";
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mFileList[7] = mExecutablePath + "/" + "../media/sound/bubble1.wav";
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mFileList[8] = mExecutablePath + "/" + "../media/sound/bubble2.wav";
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mFileList[9] = mExecutablePath + "/" + "../media/sound/bubble3.wav";
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mFileList[10] = mExecutablePath + "/" + "../media/sound/bubble4.wav";
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mFileList[11] = mExecutablePath + "/" + "../media/sound/bullet.wav";
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mFileList[12] = mExecutablePath + "/" + "../media/sound/coffeeout.wav";
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mFileList[13] = mExecutablePath + "/" + "../media/sound/hiscore.wav";
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mFileList[14] = mExecutablePath + "/" + "../media/sound/itemdrop.wav";
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mFileList[15] = mExecutablePath + "/" + "../media/sound/itempickup.wav";
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mFileList[16] = mExecutablePath + "/" + "../media/sound/menu_cancel.wav";
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mFileList[17] = mExecutablePath + "/" + "../media/sound/menu_move.wav";
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mFileList[18] = mExecutablePath + "/" + "../media/sound/menu_select.wav";
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mFileList[19] = mExecutablePath + "/" + "../media/sound/player_collision.wav";
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mFileList[20] = mExecutablePath + "/" + "../media/sound/stage_change.wav";
|
||||
mFileList[21] = mExecutablePath + "/" + "../media/sound/title.wav";
|
||||
mFileList[22] = mExecutablePath + "/" + "../media/sound/clock.wav";
|
||||
mFileList[23] = mExecutablePath + "/" + "../media/sound/powerball.wav";
|
||||
|
||||
// Texturas
|
||||
mFileList[24] = mExecutablePath + "/" + "../media/gfx/balloon.png";
|
||||
mFileList[25] = mExecutablePath + "/" + "../media/gfx/bullet.png";
|
||||
mFileList[31] = mExecutablePath + "/" + "../media/gfx/game_bg.png";
|
||||
mFileList[32] = mExecutablePath + "/" + "../media/gfx/game_text.png";
|
||||
mFileList[33] = mExecutablePath + "/" + "../media/gfx/intro.png";
|
||||
mFileList[34] = mExecutablePath + "/" + "../media/gfx/items.png";
|
||||
mFileList[35] = mExecutablePath + "/" + "../media/gfx/logo.png";
|
||||
mFileList[37] = mExecutablePath + "/" + "../media/gfx/player1_body.png";
|
||||
mFileList[38] = mExecutablePath + "/" + "../media/gfx/player1_death.png";
|
||||
mFileList[39] = mExecutablePath + "/" + "../media/gfx/player1_legs.png";
|
||||
mFileList[40] = mExecutablePath + "/" + "../media/gfx/title.png";
|
||||
mFileList[41] = mExecutablePath + "/" + "../media/gfx/player1_head.png";
|
||||
mFileList[42] = mExecutablePath + "/" + "../media/gfx/player2_body.png";
|
||||
mFileList[43] = mExecutablePath + "/" + "../media/gfx/player2_death.png";
|
||||
mFileList[44] = mExecutablePath + "/" + "../media/gfx/player2_legs.png";
|
||||
mFileList[45] = mExecutablePath + "/" + "../media/gfx/player2_head.png";
|
||||
|
||||
// Fuentes
|
||||
mFileList[27] = mExecutablePath + "/" + "../media/font/8bithud.png";
|
||||
mFileList[46] = mExecutablePath + "/" + "../media/font/8bithud.txt";
|
||||
mFileList[28] = mExecutablePath + "/" + "../media/font/nokia.png";
|
||||
mFileList[54] = mExecutablePath + "/" + "../media/font/nokia_big2.png";
|
||||
mFileList[52] = mExecutablePath + "/" + "../media/font/nokia.txt";
|
||||
mFileList[56] = mExecutablePath + "/" + "../media/font/nokia2.png";
|
||||
mFileList[57] = mExecutablePath + "/" + "../media/font/nokia2.txt";
|
||||
mFileList[55] = mExecutablePath + "/" + "../media/font/nokia_big2.txt";
|
||||
mFileList[29] = mExecutablePath + "/" + "../media/font/smb2_big.png";
|
||||
mFileList[47] = mExecutablePath + "/" + "../media/font/smb2_big.txt";
|
||||
mFileList[30] = mExecutablePath + "/" + "../media/font/smb2.png";
|
||||
mFileList[48] = mExecutablePath + "/" + "../media/font/smb2.txt";
|
||||
|
||||
// Textos
|
||||
mFileList[49] = mExecutablePath + "/" + "../media/lang/es_ES.txt";
|
||||
mFileList[50] = mExecutablePath + "/" + "../media/lang/en_UK.txt";
|
||||
mFileList[51] = mExecutablePath + "/" + "../media/lang/ba_BA.txt";
|
||||
|
||||
// DATA
|
||||
mFileList[53] = mExecutablePath + "/" + "../data/gamecontrollerdb.txt";
|
||||
*/
|
||||
return asset->check();
|
||||
}
|
||||
|
||||
// Carga el fichero de configuración
|
||||
bool Director::loadConfigFile()
|
||||
{
|
||||
// Pone unos valores por defecto
|
||||
mOptions->fullScreenMode = 0;
|
||||
mOptions->windowSize = 3;
|
||||
mOptions->language = ba_BA;
|
||||
mOptions->difficulty = DIFFICULTY_NORMAL;
|
||||
mOptions->input[0].deviceType = INPUT_USE_KEYBOARD;
|
||||
mOptions->input[1].deviceType = INPUT_USE_GAMECONTROLLER;
|
||||
mOptions->filter = FILTER_NEAREST;
|
||||
mOptions->vSync = true;
|
||||
mOptions->screenWidth = SCREEN_WIDTH;
|
||||
mOptions->screenHeight = SCREEN_HEIGHT;
|
||||
mOptions->integerScale = true;
|
||||
mOptions->keepAspect = true;
|
||||
options->fullScreenMode = 0;
|
||||
options->windowSize = 3;
|
||||
options->language = ba_BA;
|
||||
options->difficulty = DIFFICULTY_NORMAL;
|
||||
options->input[0].deviceType = INPUT_USE_KEYBOARD;
|
||||
options->input[1].deviceType = INPUT_USE_GAMECONTROLLER;
|
||||
options->filter = FILTER_NEAREST;
|
||||
options->vSync = true;
|
||||
options->screenWidth = GAME_WIDTH;
|
||||
options->screenHeight = GAME_HEIGHT;
|
||||
options->integerScale = true;
|
||||
options->keepAspect = true;
|
||||
options->borderSize = 0.0f;
|
||||
options->borderEnabled = false;
|
||||
|
||||
// Indicador de éxito en la carga
|
||||
bool success = true;
|
||||
|
||||
const std::string p = mAsset->get("config.bin");
|
||||
const std::string p = asset->get("config.bin");
|
||||
std::string filename = p.substr(p.find_last_of("\\/") + 1);
|
||||
SDL_RWops *file = SDL_RWFromFile(p.c_str(), "r+b");
|
||||
|
||||
@@ -361,18 +288,18 @@ bool Director::loadConfigFile()
|
||||
printf("New file (%s) created!\n", filename.c_str());
|
||||
|
||||
// Escribe los datos
|
||||
SDL_RWwrite(file, &mOptions->fullScreenMode, sizeof(mOptions->fullScreenMode), 1);
|
||||
SDL_RWwrite(file, &mOptions->windowSize, sizeof(mOptions->windowSize), 1);
|
||||
SDL_RWwrite(file, &mOptions->language, sizeof(mOptions->language), 1);
|
||||
SDL_RWwrite(file, &mOptions->difficulty, sizeof(mOptions->difficulty), 1);
|
||||
SDL_RWwrite(file, &mOptions->input[0].deviceType, sizeof(mOptions->input[0].deviceType), 1);
|
||||
SDL_RWwrite(file, &mOptions->input[1].deviceType, sizeof(mOptions->input[1].deviceType), 1);
|
||||
SDL_RWwrite(file, &mOptions->filter, sizeof(mOptions->filter), 1);
|
||||
SDL_RWwrite(file, &mOptions->vSync, sizeof(mOptions->vSync), 1);
|
||||
SDL_RWwrite(file, &mOptions->screenWidth, sizeof(mOptions->screenWidth), 1);
|
||||
SDL_RWwrite(file, &mOptions->screenHeight, sizeof(mOptions->screenHeight), 1);
|
||||
SDL_RWwrite(file, &mOptions->integerScale, sizeof(mOptions->integerScale), 1);
|
||||
SDL_RWwrite(file, &mOptions->keepAspect, sizeof(mOptions->keepAspect), 1);
|
||||
SDL_RWwrite(file, &options->fullScreenMode, sizeof(options->fullScreenMode), 1);
|
||||
SDL_RWwrite(file, &options->windowSize, sizeof(options->windowSize), 1);
|
||||
SDL_RWwrite(file, &options->language, sizeof(options->language), 1);
|
||||
SDL_RWwrite(file, &options->difficulty, sizeof(options->difficulty), 1);
|
||||
SDL_RWwrite(file, &options->input[0].deviceType, sizeof(options->input[0].deviceType), 1);
|
||||
SDL_RWwrite(file, &options->input[1].deviceType, sizeof(options->input[1].deviceType), 1);
|
||||
SDL_RWwrite(file, &options->filter, sizeof(options->filter), 1);
|
||||
SDL_RWwrite(file, &options->vSync, sizeof(options->vSync), 1);
|
||||
SDL_RWwrite(file, &options->screenWidth, sizeof(options->screenWidth), 1);
|
||||
SDL_RWwrite(file, &options->screenHeight, sizeof(options->screenHeight), 1);
|
||||
SDL_RWwrite(file, &options->integerScale, sizeof(options->integerScale), 1);
|
||||
SDL_RWwrite(file, &options->keepAspect, sizeof(options->keepAspect), 1);
|
||||
|
||||
// Cierra el fichero
|
||||
SDL_RWclose(file);
|
||||
@@ -388,28 +315,28 @@ bool Director::loadConfigFile()
|
||||
{
|
||||
// Carga los datos
|
||||
printf("Reading file %s\n", filename.c_str());
|
||||
SDL_RWread(file, &mOptions->fullScreenMode, sizeof(mOptions->fullScreenMode), 1);
|
||||
SDL_RWread(file, &mOptions->windowSize, sizeof(mOptions->windowSize), 1);
|
||||
SDL_RWread(file, &mOptions->language, sizeof(mOptions->language), 1);
|
||||
SDL_RWread(file, &mOptions->difficulty, sizeof(mOptions->difficulty), 1);
|
||||
SDL_RWread(file, &mOptions->input[0].deviceType, sizeof(mOptions->input[0].deviceType), 1);
|
||||
SDL_RWread(file, &mOptions->input[1].deviceType, sizeof(mOptions->input[1].deviceType), 1);
|
||||
SDL_RWread(file, &mOptions->filter, sizeof(mOptions->filter), 1);
|
||||
SDL_RWread(file, &mOptions->vSync, sizeof(mOptions->vSync), 1);
|
||||
SDL_RWread(file, &mOptions->screenWidth, sizeof(mOptions->screenWidth), 1);
|
||||
SDL_RWread(file, &mOptions->screenHeight, sizeof(mOptions->screenHeight), 1);
|
||||
SDL_RWread(file, &mOptions->integerScale, sizeof(mOptions->integerScale), 1);
|
||||
SDL_RWread(file, &mOptions->keepAspect, sizeof(mOptions->keepAspect), 1);
|
||||
SDL_RWread(file, &options->fullScreenMode, sizeof(options->fullScreenMode), 1);
|
||||
SDL_RWread(file, &options->windowSize, sizeof(options->windowSize), 1);
|
||||
SDL_RWread(file, &options->language, sizeof(options->language), 1);
|
||||
SDL_RWread(file, &options->difficulty, sizeof(options->difficulty), 1);
|
||||
SDL_RWread(file, &options->input[0].deviceType, sizeof(options->input[0].deviceType), 1);
|
||||
SDL_RWread(file, &options->input[1].deviceType, sizeof(options->input[1].deviceType), 1);
|
||||
SDL_RWread(file, &options->filter, sizeof(options->filter), 1);
|
||||
SDL_RWread(file, &options->vSync, sizeof(options->vSync), 1);
|
||||
SDL_RWread(file, &options->screenWidth, sizeof(options->screenWidth), 1);
|
||||
SDL_RWread(file, &options->screenHeight, sizeof(options->screenHeight), 1);
|
||||
SDL_RWread(file, &options->integerScale, sizeof(options->integerScale), 1);
|
||||
SDL_RWread(file, &options->keepAspect, sizeof(options->keepAspect), 1);
|
||||
|
||||
// Normaliza los valores
|
||||
if (!((mOptions->fullScreenMode == 0) ||
|
||||
(mOptions->fullScreenMode == SDL_WINDOW_FULLSCREEN) ||
|
||||
(mOptions->fullScreenMode == SDL_WINDOW_FULLSCREEN_DESKTOP)))
|
||||
mOptions->fullScreenMode = 0;
|
||||
if ((mOptions->windowSize < 1) || (mOptions->windowSize > 4))
|
||||
mOptions->windowSize = 3;
|
||||
if ((mOptions->language < 0) || (mOptions->language > MAX_LANGUAGES))
|
||||
mOptions->language = en_UK;
|
||||
if (!((options->fullScreenMode == 0) ||
|
||||
(options->fullScreenMode == SDL_WINDOW_FULLSCREEN) ||
|
||||
(options->fullScreenMode == SDL_WINDOW_FULLSCREEN_DESKTOP)))
|
||||
options->fullScreenMode = 0;
|
||||
if ((options->windowSize < 1) || (options->windowSize > 4))
|
||||
options->windowSize = 3;
|
||||
if ((options->language < 0) || (options->language > MAX_LANGUAGES))
|
||||
options->language = en_UK;
|
||||
|
||||
// Cierra el fichero
|
||||
SDL_RWclose(file);
|
||||
@@ -422,24 +349,24 @@ bool Director::loadConfigFile()
|
||||
bool Director::saveConfigFile()
|
||||
{
|
||||
bool success = true;
|
||||
const std::string p = mAsset->get("config.bin");
|
||||
const std::string p = asset->get("config.bin");
|
||||
std::string filename = p.substr(p.find_last_of("\\/") + 1);
|
||||
SDL_RWops *file = SDL_RWFromFile(p.c_str(), "w+b");
|
||||
if (file != nullptr)
|
||||
{
|
||||
// Guarda los datos
|
||||
SDL_RWwrite(file, &mOptions->fullScreenMode, sizeof(mOptions->fullScreenMode), 1);
|
||||
SDL_RWwrite(file, &mOptions->windowSize, sizeof(mOptions->windowSize), 1);
|
||||
SDL_RWwrite(file, &mOptions->language, sizeof(mOptions->language), 1);
|
||||
SDL_RWwrite(file, &mOptions->difficulty, sizeof(mOptions->difficulty), 1);
|
||||
SDL_RWwrite(file, &mOptions->input[0].deviceType, sizeof(mOptions->input[0].deviceType), 1);
|
||||
SDL_RWwrite(file, &mOptions->input[1].deviceType, sizeof(mOptions->input[1].deviceType), 1);
|
||||
SDL_RWwrite(file, &mOptions->filter, sizeof(mOptions->filter), 1);
|
||||
SDL_RWwrite(file, &mOptions->vSync, sizeof(mOptions->vSync), 1);
|
||||
SDL_RWwrite(file, &mOptions->screenWidth, sizeof(mOptions->screenWidth), 1);
|
||||
SDL_RWwrite(file, &mOptions->screenHeight, sizeof(mOptions->screenHeight), 1);
|
||||
SDL_RWwrite(file, &mOptions->integerScale, sizeof(mOptions->integerScale), 1);
|
||||
SDL_RWwrite(file, &mOptions->keepAspect, sizeof(mOptions->keepAspect), 1);
|
||||
SDL_RWwrite(file, &options->fullScreenMode, sizeof(options->fullScreenMode), 1);
|
||||
SDL_RWwrite(file, &options->windowSize, sizeof(options->windowSize), 1);
|
||||
SDL_RWwrite(file, &options->language, sizeof(options->language), 1);
|
||||
SDL_RWwrite(file, &options->difficulty, sizeof(options->difficulty), 1);
|
||||
SDL_RWwrite(file, &options->input[0].deviceType, sizeof(options->input[0].deviceType), 1);
|
||||
SDL_RWwrite(file, &options->input[1].deviceType, sizeof(options->input[1].deviceType), 1);
|
||||
SDL_RWwrite(file, &options->filter, sizeof(options->filter), 1);
|
||||
SDL_RWwrite(file, &options->vSync, sizeof(options->vSync), 1);
|
||||
SDL_RWwrite(file, &options->screenWidth, sizeof(options->screenWidth), 1);
|
||||
SDL_RWwrite(file, &options->screenHeight, sizeof(options->screenHeight), 1);
|
||||
SDL_RWwrite(file, &options->integerScale, sizeof(options->integerScale), 1);
|
||||
SDL_RWwrite(file, &options->keepAspect, sizeof(options->keepAspect), 1);
|
||||
|
||||
printf("Writing file %s\n", filename.c_str());
|
||||
|
||||
@@ -456,56 +383,56 @@ bool Director::saveConfigFile()
|
||||
// Obtiene el valor de la variable
|
||||
Uint8 Director::getSubsection()
|
||||
{
|
||||
return mSection.subsection;
|
||||
return section.subsection;
|
||||
}
|
||||
|
||||
// Obtiene el valor de la variable
|
||||
Uint8 Director::getSection()
|
||||
{
|
||||
return mSection.name;
|
||||
return section.name;
|
||||
}
|
||||
|
||||
// Establece el valor de la variable
|
||||
void Director::setSection(section_t section)
|
||||
{
|
||||
mSection = section;
|
||||
section = section;
|
||||
}
|
||||
|
||||
void Director::runLogo()
|
||||
{
|
||||
mLogo = new Logo(mRenderer, mScreen, mAsset);
|
||||
setSection(mLogo->run());
|
||||
delete mLogo;
|
||||
logo = new Logo(renderer, screen, asset);
|
||||
setSection(logo->run());
|
||||
delete logo;
|
||||
}
|
||||
|
||||
void Director::runIntro()
|
||||
{
|
||||
mIntro = new Intro(mRenderer, mScreen, mAsset, mLang);
|
||||
setSection(mIntro->run());
|
||||
delete mIntro;
|
||||
intro = new Intro(renderer, screen, asset, lang);
|
||||
setSection(intro->run());
|
||||
delete intro;
|
||||
}
|
||||
|
||||
void Director::runTitle()
|
||||
{
|
||||
mTitle = new Title(mWindow, mRenderer, mScreen, mInput, mAsset, mOptions, mLang);
|
||||
setSection(mTitle->run(mSection.subsection));
|
||||
delete mTitle;
|
||||
title = new Title(window, renderer, screen, input, asset, options, lang);
|
||||
setSection(title->run(section.subsection));
|
||||
delete title;
|
||||
}
|
||||
|
||||
void Director::runGame()
|
||||
{
|
||||
if (mSection.subsection == GAME_SECTION_PLAY_1P)
|
||||
if (section.subsection == GAME_SECTION_PLAY_1P)
|
||||
{
|
||||
mGame = new Game(1, 0, mRenderer, mScreen, mAsset, mLang, mInput, false, mOptions);
|
||||
game = new Game(1, 0, renderer, screen, asset, lang, input, false, options);
|
||||
}
|
||||
|
||||
else if (mSection.subsection == GAME_SECTION_PLAY_2P)
|
||||
else if (section.subsection == GAME_SECTION_PLAY_2P)
|
||||
{
|
||||
mGame = new Game(2, 0, mRenderer, mScreen, mAsset, mLang, mInput, false, mOptions);
|
||||
game = new Game(2, 0, renderer, screen, asset, lang, input, false, options);
|
||||
}
|
||||
|
||||
setSection(mGame->run());
|
||||
delete mGame;
|
||||
setSection(game->run());
|
||||
delete game;
|
||||
}
|
||||
|
||||
void Director::run()
|
||||
|
||||
Reference in New Issue
Block a user