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@@ -91,7 +91,7 @@ void Intro::init()
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mBitmap[0]->setAccelY(0.0f);
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mBitmap[0]->setSpriteClip(0, 0, 128, 96);
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mBitmap[1]->setPosX(SCREEN_WIDTH);
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mBitmap[1]->setPosX(GAME_WIDTH);
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mBitmap[1]->setPosY(SCREEN_FIRST_QUARTER_Y - 24);
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mBitmap[1]->setVelX(-1.0f);
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mBitmap[1]->setVelY(0.0f);
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@@ -110,7 +110,7 @@ void Intro::init()
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mBitmap[2]->setEnabledTimer(250);
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mBitmap[3]->setPosX(SCREEN_CENTER_X - 64);
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mBitmap[3]->setPosY(SCREEN_HEIGHT);
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mBitmap[3]->setPosY(GAME_HEIGHT);
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mBitmap[3]->setVelX(0.0f);
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mBitmap[3]->setVelY(-0.7f);
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mBitmap[3]->setAccelX(0.0f);
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@@ -125,7 +125,7 @@ void Intro::init()
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mBitmap[4]->setAccelY(0.3f);
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mBitmap[4]->setSpriteClip(0, 192, 128, 96);
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mBitmap[5]->setPosX(SCREEN_WIDTH);
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mBitmap[5]->setPosX(GAME_WIDTH);
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mBitmap[5]->setPosY(SCREEN_FIRST_QUARTER_Y - 24);
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mBitmap[5]->setVelX(-0.7f);
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mBitmap[5]->setVelY(0.0f);
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@@ -140,7 +140,7 @@ void Intro::init()
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mWriter[i]->setId(6 + i);
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mWriter[i]->setIntroEvents(&mEvents[0]);
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mWriter[i]->setPosX(BLOCK * 0);
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mWriter[i]->setPosY(SCREEN_HEIGHT - (BLOCK * 6));
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mWriter[i]->setPosY(GAME_HEIGHT - (BLOCK * 6));
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mWriter[i]->setKerning(-1);
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mWriter[i]->setEnabled(false);
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mWriter[i]->setEnabledTimer(180);
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