working on game controller
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@@ -133,20 +133,6 @@ bool Director::initSDL()
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}
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else
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{
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if (SDL_WasInit(SDL_INIT_GAMECONTROLLER) != 1)
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SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER);
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int nJoysticks = SDL_NumJoysticks();
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int numGamepads = 0;
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// Count how many controllers there are
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for (int i = 0; i < nJoysticks; i++)
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if (SDL_IsGameController(i))
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numGamepads++;
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printf("%i nJoysticks, %i numGamepads\n", nJoysticks, numGamepads);
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//SDL_JoystickEventState(SDL_ENABLE);
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// Establece el filtro de la textura a nearest
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if (!SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "0"))
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{
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