Trabajando en integrar la clase screen
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@@ -22,7 +22,7 @@ Director::Director(std::string path)
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if (!checkFileList())
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section = PROG_SECTION_QUIT;
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// Inicializa el objeto de idioma
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// Crea el objeto de idioma
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mLang = new Lang(mFileList);
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// Crea el puntero a la estructura y carga el fichero de configuración
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@@ -45,12 +45,15 @@ Director::Director(std::string path)
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// Inicializa SDL
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initSDL();
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// Crea el objeto para dibujar en pantalla (Requiere initSDL)
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mScreen = new Screen(mWindow, mRenderer);
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// Inicializa JailAudio
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initJailAudio();
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// Aplica las opciones
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SDL_SetWindowFullscreen(mWindow, mOptions->fullScreenMode);
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SDL_SetWindowSize(mWindow, SCREEN_WIDTH * mOptions->windowSize, SCREEN_HEIGHT * mOptions->windowSize);
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//SDL_SetWindowSize(mWindow, REAL_SCREEN_WIDTH * mOptions->windowSize, REAL_SCREEN_HEIGHT * mOptions->windowSize);
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mLang->setLang(mOptions->language);
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#ifdef __MIPSEL__
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@@ -76,6 +79,9 @@ Director::~Director()
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delete mInput;
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mInput = nullptr;
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delete mScreen;
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mScreen = nullptr;
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delete mLang;
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mLang = nullptr;
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@@ -484,21 +490,21 @@ void Director::setSection(section_t section)
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void Director::runLogo()
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{
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mLogo = new Logo(mRenderer, mFileList);
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mLogo = new Logo(mRenderer, mScreen, mFileList);
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setSection(mLogo->run());
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delete mLogo;
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}
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void Director::runIntro()
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{
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mIntro = new Intro(mRenderer, mFileList, mLang);
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mIntro = new Intro(mRenderer, mScreen, mFileList, mLang);
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setSection(mIntro->run());
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delete mIntro;
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}
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void Director::runTitle()
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{
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mTitle = new Title(mWindow, mRenderer, mInput, mFileList, mOptions, mLang);
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mTitle = new Title(mWindow, mRenderer, mScreen, mInput, mFileList, mOptions, mLang);
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setSection(mTitle->run(mSection.subsection));
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delete mTitle;
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}
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@@ -506,9 +512,9 @@ void Director::runTitle()
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void Director::runGame()
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{
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if (mSection.subsection == GAME_SECTION_PLAY_1P)
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mGame = new Game(1, mRenderer, mFileList, mLang, mInput, false, mOptions);
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mGame = new Game(1, mRenderer, mScreen, mFileList, mLang, mInput, false, mOptions);
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if (mSection.subsection == GAME_SECTION_PLAY_2P)
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mGame = new Game(2, mRenderer, mFileList, mLang, mInput, false, mOptions);
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mGame = new Game(2, mRenderer, mScreen, mFileList, mLang, mInput, false, mOptions);
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setSection(mGame->run());
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delete mGame;
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}
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