Trabajando en integrar la clase screen
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@@ -5,10 +5,11 @@
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#endif
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// Constructor
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Game::Game(int numPlayers, SDL_Renderer *renderer, std::string *filelist, Lang *lang, Input *input, bool demo, options_t *options)
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Game::Game(int numPlayers, SDL_Renderer *renderer, Screen *screen, std::string *filelist, Lang *lang, Input *input, bool demo, options_t *options)
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{
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// Copia los punteros
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mRenderer = renderer;
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mScreen = screen;
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mFileList = filelist;
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mLang = lang;
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mInput = input;
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@@ -100,6 +101,7 @@ Game::~Game()
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mOptions->input[0].deviceType = mOnePlayerControl;
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mRenderer = nullptr;
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mScreen = nullptr;
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mFileList = nullptr;
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mLang = nullptr;
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mInput = nullptr;
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