Trabajando en integrar la clase screen
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@@ -7,10 +7,11 @@
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const Uint8 SELF = 0;
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// Constructor
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Instructions::Instructions(SDL_Renderer *renderer, std::string *fileList, Lang *lang)
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Instructions::Instructions(SDL_Renderer *renderer, Screen *screen, std::string *fileList, Lang *lang)
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{
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// Copia los punteros
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mRenderer = renderer;
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mScreen = screen;
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mFileList = fileList;
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mLang = lang;
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@@ -30,6 +31,11 @@ Instructions::Instructions(SDL_Renderer *renderer, std::string *fileList, Lang *
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// Destructor
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Instructions::~Instructions()
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{
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mRenderer = nullptr;
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mScreen = nullptr;
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mFileList = nullptr;
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mLang = nullptr;
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mItemTexture->unload();
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delete mItemTexture;
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mItemTexture = nullptr;
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