Trabajando en la sección de juego y el jugador
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@@ -9,8 +9,8 @@ Director::Director(std::string path)
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{
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// Inicializa variables
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section.name = PROG_SECTION_TITLE;
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section.subsection = TITLE_SECTION_1;
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section.name = PROG_SECTION_GAME;
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section.subsection = GAME_SECTION_PLAY_1P;
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// Crea el objeto que controla los ficheros de recursos
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asset = new Asset(path.substr(0, path.find_last_of("\\/")) + "/../");
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@@ -240,6 +240,8 @@ bool Director::setFileList()
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// Menus
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asset->add("data/menu/title.men", t_data);
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asset->add("data/menu/options.men", t_data);
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asset->add("data/menu/pause.men", t_data);
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asset->add("data/menu/gameover.men", t_data);
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return asset->check();
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}
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