Arreglos y limpieza de código
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@@ -1,10 +1,10 @@
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#pragma once
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#include <SDL2/SDL.h>
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#include "common/utils.h"
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#include "common/animatedsprite.h"
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#include <vector>
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#include "common/utils.h"
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#include <sstream>
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#include <vector>
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#ifndef BALLOON_H
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#define BALLOON_H
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@@ -143,7 +143,7 @@ private:
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public:
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// Constructor
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Balloon(float x, float y, Uint8 kind, float velx, float speed, Uint16 creationtimer, LTexture *texture, std::vector<std::string> *animation, SDL_Renderer *renderer);
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Balloon(float x, float y, Uint8 kind, float velx, float speed, Uint16 creationtimer, Texture *texture, std::vector<std::string> *animation, SDL_Renderer *renderer);
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// Destructor
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~Balloon();
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