Arreglos y limpieza de código
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@@ -2,7 +2,7 @@
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#include "bullet.h"
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// Constructor
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Bullet::Bullet(int x, int y, int kind, bool poweredUp, int owner, LTexture *texture, SDL_Renderer *renderer)
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Bullet::Bullet(int x, int y, int kind, bool poweredUp, int owner, Texture *texture, SDL_Renderer *renderer)
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{
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sprite = new Sprite({x, y, 10, 10}, texture, renderer);
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