Arreglos y limpieza de código
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@@ -1,8 +1,8 @@
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#pragma once
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#include <SDL2/SDL.h>
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#include "common/utils.h"
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#include "common/sprite.h"
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#include "common/utils.h"
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#ifndef BULLET_H
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#define BULLET_H
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@@ -39,7 +39,7 @@ private:
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public:
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// Constructor
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Bullet(int x, int y, int kind, bool poweredUp, int owner, LTexture *texture, SDL_Renderer *renderer);
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Bullet(int x, int y, int kind, bool poweredUp, int owner, Texture *texture, SDL_Renderer *renderer);
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// Destructor
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~Bullet();
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