Arreglos y limpieza de código
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@@ -2,11 +2,11 @@
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#include <SDL2/SDL.h>
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#include "movingsprite.h"
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#include <vector>
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#include <string>
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#include <sstream>
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#include <fstream>
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#include <iostream>
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#include <sstream>
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#include <string>
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#include <vector>
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#ifndef ANIMATEDSPRITE_H
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#define ANIMATEDSPRITE_H
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@@ -30,7 +30,7 @@ private:
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public:
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// Constructor
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AnimatedSprite(LTexture *texture = nullptr, SDL_Renderer *renderer = nullptr, std::string file = "", std::vector<std::string> *buffer = nullptr);
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AnimatedSprite(Texture *texture = nullptr, SDL_Renderer *renderer = nullptr, std::string file = "", std::vector<std::string> *buffer = nullptr);
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// Destructor
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~AnimatedSprite();
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