Arreglos y limpieza de código
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@@ -35,10 +35,7 @@ protected:
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public:
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// Constructor
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MovingSprite(float x = 0, float y = 0, int w = 0, int h = 0, float velx = 0, float vely = 0, float accelx = 0, float accely = 0, LTexture *texture = nullptr, SDL_Renderer *renderer = nullptr);
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// Destructor
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~MovingSprite();
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MovingSprite(float x = 0, float y = 0, int w = 0, int h = 0, float velx = 0, float vely = 0, float accelx = 0, float accely = 0, Texture *texture = nullptr, SDL_Renderer *renderer = nullptr);
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// Mueve el sprite
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void move();
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