Arreglos y limpieza de código

This commit is contained in:
2022-10-19 09:53:23 +02:00
parent b07baa4669
commit 4f1a596e46
37 changed files with 159 additions and 170 deletions

View File

@@ -391,80 +391,80 @@ void Game::loadMedia()
loadDemoFile();
// Texturas
bulletTexture = new LTexture(renderer, asset->get("bullet.png"));
gameBuildingsTexture = new LTexture(renderer, asset->get("game_buildings.png"));
gameCloudsTexture = new LTexture(renderer, asset->get("game_clouds.png"));
gameGrassTexture = new LTexture(renderer, asset->get("game_grass.png"));
gamePowerMeterTexture = new LTexture(renderer, asset->get("game_power_meter.png"));
gameSkyColorsTexture = new LTexture(renderer, asset->get("game_sky_colors.png"));
gameTextTexture = new LTexture(renderer, asset->get("game_text.png"));
gameOverTexture = new LTexture(renderer, asset->get("menu_game_over.png"));
gameOverEndTexture = new LTexture(renderer, asset->get("menu_game_over_end.png"));
bulletTexture = new Texture(renderer, asset->get("bullet.png"));
gameBuildingsTexture = new Texture(renderer, asset->get("game_buildings.png"));
gameCloudsTexture = new Texture(renderer, asset->get("game_clouds.png"));
gameGrassTexture = new Texture(renderer, asset->get("game_grass.png"));
gamePowerMeterTexture = new Texture(renderer, asset->get("game_power_meter.png"));
gameSkyColorsTexture = new Texture(renderer, asset->get("game_sky_colors.png"));
gameTextTexture = new Texture(renderer, asset->get("game_text.png"));
gameOverTexture = new Texture(renderer, asset->get("menu_game_over.png"));
gameOverEndTexture = new Texture(renderer, asset->get("menu_game_over_end.png"));
// Texturas - Globos
LTexture *balloon1Texture = new LTexture(renderer, asset->get("balloon1.png"));
Texture *balloon1Texture = new Texture(renderer, asset->get("balloon1.png"));
balloonTextures.push_back(balloon1Texture);
LTexture *balloon2Texture = new LTexture(renderer, asset->get("balloon2.png"));
Texture *balloon2Texture = new Texture(renderer, asset->get("balloon2.png"));
balloonTextures.push_back(balloon2Texture);
LTexture *balloon3Texture = new LTexture(renderer, asset->get("balloon3.png"));
Texture *balloon3Texture = new Texture(renderer, asset->get("balloon3.png"));
balloonTextures.push_back(balloon3Texture);
LTexture *balloon4Texture = new LTexture(renderer, asset->get("balloon4.png"));
Texture *balloon4Texture = new Texture(renderer, asset->get("balloon4.png"));
balloonTextures.push_back(balloon4Texture);
// Texturas - Items
LTexture *item1 = new LTexture(renderer, asset->get("item_points1_disk.png"));
Texture *item1 = new Texture(renderer, asset->get("item_points1_disk.png"));
itemTextures.push_back(item1);
LTexture *item2 = new LTexture(renderer, asset->get("item_points2_gavina.png"));
Texture *item2 = new Texture(renderer, asset->get("item_points2_gavina.png"));
itemTextures.push_back(item2);
LTexture *item3 = new LTexture(renderer, asset->get("item_points3_pacmar.png"));
Texture *item3 = new Texture(renderer, asset->get("item_points3_pacmar.png"));
itemTextures.push_back(item3);
LTexture *item4 = new LTexture(renderer, asset->get("item_clock.png"));
Texture *item4 = new Texture(renderer, asset->get("item_clock.png"));
itemTextures.push_back(item4);
LTexture *item5 = new LTexture(renderer, asset->get("item_coffee.png"));
Texture *item5 = new Texture(renderer, asset->get("item_coffee.png"));
itemTextures.push_back(item5);
LTexture *item6 = new LTexture(renderer, asset->get("item_coffee_machine.png"));
Texture *item6 = new Texture(renderer, asset->get("item_coffee_machine.png"));
itemTextures.push_back(item6);
// Texturas - Player1
LTexture *player1Head = new LTexture(renderer, asset->get("player_bal1_head.png"));
Texture *player1Head = new Texture(renderer, asset->get("player_bal1_head.png"));
player1Textures.push_back(player1Head);
LTexture *player1Body = new LTexture(renderer, asset->get("player_bal1_body.png"));
Texture *player1Body = new Texture(renderer, asset->get("player_bal1_body.png"));
player1Textures.push_back(player1Body);
LTexture *player1Legs = new LTexture(renderer, asset->get("player_bal1_legs.png"));
Texture *player1Legs = new Texture(renderer, asset->get("player_bal1_legs.png"));
player1Textures.push_back(player1Legs);
LTexture *player1Death = new LTexture(renderer, asset->get("player_bal1_death.png"));
Texture *player1Death = new Texture(renderer, asset->get("player_bal1_death.png"));
player1Textures.push_back(player1Death);
LTexture *player1Fire = new LTexture(renderer, asset->get("player_bal1_fire.png"));
Texture *player1Fire = new Texture(renderer, asset->get("player_bal1_fire.png"));
player1Textures.push_back(player1Fire);
playerTextures.push_back(player1Textures);
// Texturas - Player2
LTexture *player2Head = new LTexture(renderer, asset->get("player_arounder_head.png"));
Texture *player2Head = new Texture(renderer, asset->get("player_arounder_head.png"));
player2Textures.push_back(player2Head);
LTexture *player2Body = new LTexture(renderer, asset->get("player_arounder_body.png"));
Texture *player2Body = new Texture(renderer, asset->get("player_arounder_body.png"));
player2Textures.push_back(player2Body);
LTexture *player2Legs = new LTexture(renderer, asset->get("player_arounder_legs.png"));
Texture *player2Legs = new Texture(renderer, asset->get("player_arounder_legs.png"));
player2Textures.push_back(player2Legs);
LTexture *player2Death = new LTexture(renderer, asset->get("player_arounder_death.png"));
Texture *player2Death = new Texture(renderer, asset->get("player_arounder_death.png"));
player2Textures.push_back(player2Death);
LTexture *player2Fire = new LTexture(renderer, asset->get("player_arounder_fire.png"));
Texture *player2Fire = new Texture(renderer, asset->get("player_arounder_fire.png"));
player2Textures.push_back(player2Fire);
playerTextures.push_back(player2Textures);