Arreglos y limpieza de código
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@@ -391,80 +391,80 @@ void Game::loadMedia()
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loadDemoFile();
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// Texturas
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bulletTexture = new LTexture(renderer, asset->get("bullet.png"));
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gameBuildingsTexture = new LTexture(renderer, asset->get("game_buildings.png"));
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gameCloudsTexture = new LTexture(renderer, asset->get("game_clouds.png"));
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gameGrassTexture = new LTexture(renderer, asset->get("game_grass.png"));
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gamePowerMeterTexture = new LTexture(renderer, asset->get("game_power_meter.png"));
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gameSkyColorsTexture = new LTexture(renderer, asset->get("game_sky_colors.png"));
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gameTextTexture = new LTexture(renderer, asset->get("game_text.png"));
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gameOverTexture = new LTexture(renderer, asset->get("menu_game_over.png"));
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gameOverEndTexture = new LTexture(renderer, asset->get("menu_game_over_end.png"));
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bulletTexture = new Texture(renderer, asset->get("bullet.png"));
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gameBuildingsTexture = new Texture(renderer, asset->get("game_buildings.png"));
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gameCloudsTexture = new Texture(renderer, asset->get("game_clouds.png"));
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gameGrassTexture = new Texture(renderer, asset->get("game_grass.png"));
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gamePowerMeterTexture = new Texture(renderer, asset->get("game_power_meter.png"));
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gameSkyColorsTexture = new Texture(renderer, asset->get("game_sky_colors.png"));
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gameTextTexture = new Texture(renderer, asset->get("game_text.png"));
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gameOverTexture = new Texture(renderer, asset->get("menu_game_over.png"));
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gameOverEndTexture = new Texture(renderer, asset->get("menu_game_over_end.png"));
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// Texturas - Globos
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LTexture *balloon1Texture = new LTexture(renderer, asset->get("balloon1.png"));
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Texture *balloon1Texture = new Texture(renderer, asset->get("balloon1.png"));
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balloonTextures.push_back(balloon1Texture);
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LTexture *balloon2Texture = new LTexture(renderer, asset->get("balloon2.png"));
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Texture *balloon2Texture = new Texture(renderer, asset->get("balloon2.png"));
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balloonTextures.push_back(balloon2Texture);
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LTexture *balloon3Texture = new LTexture(renderer, asset->get("balloon3.png"));
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Texture *balloon3Texture = new Texture(renderer, asset->get("balloon3.png"));
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balloonTextures.push_back(balloon3Texture);
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LTexture *balloon4Texture = new LTexture(renderer, asset->get("balloon4.png"));
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Texture *balloon4Texture = new Texture(renderer, asset->get("balloon4.png"));
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balloonTextures.push_back(balloon4Texture);
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// Texturas - Items
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LTexture *item1 = new LTexture(renderer, asset->get("item_points1_disk.png"));
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Texture *item1 = new Texture(renderer, asset->get("item_points1_disk.png"));
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itemTextures.push_back(item1);
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LTexture *item2 = new LTexture(renderer, asset->get("item_points2_gavina.png"));
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Texture *item2 = new Texture(renderer, asset->get("item_points2_gavina.png"));
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itemTextures.push_back(item2);
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LTexture *item3 = new LTexture(renderer, asset->get("item_points3_pacmar.png"));
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Texture *item3 = new Texture(renderer, asset->get("item_points3_pacmar.png"));
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itemTextures.push_back(item3);
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LTexture *item4 = new LTexture(renderer, asset->get("item_clock.png"));
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Texture *item4 = new Texture(renderer, asset->get("item_clock.png"));
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itemTextures.push_back(item4);
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LTexture *item5 = new LTexture(renderer, asset->get("item_coffee.png"));
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Texture *item5 = new Texture(renderer, asset->get("item_coffee.png"));
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itemTextures.push_back(item5);
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LTexture *item6 = new LTexture(renderer, asset->get("item_coffee_machine.png"));
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Texture *item6 = new Texture(renderer, asset->get("item_coffee_machine.png"));
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itemTextures.push_back(item6);
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// Texturas - Player1
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LTexture *player1Head = new LTexture(renderer, asset->get("player_bal1_head.png"));
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Texture *player1Head = new Texture(renderer, asset->get("player_bal1_head.png"));
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player1Textures.push_back(player1Head);
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LTexture *player1Body = new LTexture(renderer, asset->get("player_bal1_body.png"));
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Texture *player1Body = new Texture(renderer, asset->get("player_bal1_body.png"));
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player1Textures.push_back(player1Body);
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LTexture *player1Legs = new LTexture(renderer, asset->get("player_bal1_legs.png"));
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Texture *player1Legs = new Texture(renderer, asset->get("player_bal1_legs.png"));
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player1Textures.push_back(player1Legs);
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LTexture *player1Death = new LTexture(renderer, asset->get("player_bal1_death.png"));
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Texture *player1Death = new Texture(renderer, asset->get("player_bal1_death.png"));
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player1Textures.push_back(player1Death);
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LTexture *player1Fire = new LTexture(renderer, asset->get("player_bal1_fire.png"));
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Texture *player1Fire = new Texture(renderer, asset->get("player_bal1_fire.png"));
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player1Textures.push_back(player1Fire);
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playerTextures.push_back(player1Textures);
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// Texturas - Player2
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LTexture *player2Head = new LTexture(renderer, asset->get("player_arounder_head.png"));
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Texture *player2Head = new Texture(renderer, asset->get("player_arounder_head.png"));
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player2Textures.push_back(player2Head);
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LTexture *player2Body = new LTexture(renderer, asset->get("player_arounder_body.png"));
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Texture *player2Body = new Texture(renderer, asset->get("player_arounder_body.png"));
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player2Textures.push_back(player2Body);
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LTexture *player2Legs = new LTexture(renderer, asset->get("player_arounder_legs.png"));
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Texture *player2Legs = new Texture(renderer, asset->get("player_arounder_legs.png"));
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player2Textures.push_back(player2Legs);
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LTexture *player2Death = new LTexture(renderer, asset->get("player_arounder_death.png"));
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Texture *player2Death = new Texture(renderer, asset->get("player_arounder_death.png"));
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player2Textures.push_back(player2Death);
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LTexture *player2Fire = new LTexture(renderer, asset->get("player_arounder_fire.png"));
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Texture *player2Fire = new Texture(renderer, asset->get("player_arounder_fire.png"));
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player2Textures.push_back(player2Fire);
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playerTextures.push_back(player2Textures);
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