Arreglos y limpieza de código
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@@ -11,7 +11,7 @@ Intro::Intro(SDL_Renderer *renderer, Screen *screen, Asset *asset, Lang *lang)
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// Reserva memoria para los objetos
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eventHandler = new SDL_Event();
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texture = new LTexture(renderer, asset->get("intro.png"));
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texture = new Texture(renderer, asset->get("intro.png"));
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text = new Text(asset->get("nokia.png"), asset->get("nokia.txt"), renderer);
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// Carga los recursos
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