Arreglos y limpieza de código

This commit is contained in:
2022-10-19 09:53:23 +02:00
parent b07baa4669
commit 4f1a596e46
37 changed files with 159 additions and 170 deletions

View File

@@ -1,11 +1,11 @@
#pragma once
#include <SDL2/SDL.h>
#include "common/utils.h"
#include "common/input.h"
#include "common/asset.h"
#include "common/ltexture.h"
#include "common/animatedsprite.h"
#include "common/asset.h"
#include "common/input.h"
#include "common/texture.h"
#include "common/utils.h"
#ifndef PLAYER_H
#define PLAYER_H
@@ -83,7 +83,7 @@ private:
public:
// Constructor
Player(float x, int y, SDL_Renderer *renderer, std::vector<LTexture *> texture, std::vector<std::vector<std::string> *> animations);
Player(float x, int y, SDL_Renderer *renderer, std::vector<Texture *> texture, std::vector<std::vector<std::string> *> animations);
// Destructor
~Player();
@@ -98,7 +98,7 @@ public:
void render();
// Pone las texturas del jugador
void setPlayerTextures(std::vector<LTexture *> texture);
void setPlayerTextures(std::vector<Texture *> texture);
// Actua en consecuencia de la entrada recibida
void setInput(Uint8 input);
@@ -212,7 +212,7 @@ public:
circle_t &getCollider();
// Obtiene el puntero a la textura con los gráficos de la animación de morir
LTexture *getDeadTexture();
Texture *getDeadTexture();
// Obtiene el valor de la variable
Uint16 getDeathCounter();