Arreglos y limpieza de código
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@@ -17,10 +17,10 @@ Title::Title(SDL_Renderer *renderer, Screen *screen, Input *input, Asset *asset,
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eventHandler = new SDL_Event();
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fade = new Fade(renderer);
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dustTexture = new LTexture(renderer, asset->get("title_dust.png"));
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coffeeTexture = new LTexture(renderer, asset->get("title_coffee.png"));
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crisisTexture = new LTexture(renderer, asset->get("title_crisis.png"));
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gradientTexture = new LTexture(renderer, asset->get("title_gradient.png"));
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dustTexture = new Texture(renderer, asset->get("title_dust.png"));
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coffeeTexture = new Texture(renderer, asset->get("title_coffee.png"));
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crisisTexture = new Texture(renderer, asset->get("title_crisis.png"));
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gradientTexture = new Texture(renderer, asset->get("title_gradient.png"));
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coffeeBitmap = new SmartSprite(coffeeTexture, renderer);
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crisisBitmap = new SmartSprite(crisisTexture, renderer);
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@@ -1030,7 +1030,7 @@ void Title::createTiledBackground()
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}
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// Crea los objetos para pintar en la textura de fondo
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LTexture *bgTileTexture = new LTexture(renderer, asset->get("title_bg_tile.png"));
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Texture *bgTileTexture = new Texture(renderer, asset->get("title_bg_tile.png"));
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Sprite *tile = new Sprite({0, 0, 64, 64}, bgTileTexture, renderer);
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// Prepara para dibujar sobre la textura
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