Arreglos y limpieza de código

This commit is contained in:
2022-10-19 09:53:23 +02:00
parent b07baa4669
commit 4f1a596e46
37 changed files with 159 additions and 170 deletions

View File

@@ -17,10 +17,10 @@ Title::Title(SDL_Renderer *renderer, Screen *screen, Input *input, Asset *asset,
eventHandler = new SDL_Event();
fade = new Fade(renderer);
dustTexture = new LTexture(renderer, asset->get("title_dust.png"));
coffeeTexture = new LTexture(renderer, asset->get("title_coffee.png"));
crisisTexture = new LTexture(renderer, asset->get("title_crisis.png"));
gradientTexture = new LTexture(renderer, asset->get("title_gradient.png"));
dustTexture = new Texture(renderer, asset->get("title_dust.png"));
coffeeTexture = new Texture(renderer, asset->get("title_coffee.png"));
crisisTexture = new Texture(renderer, asset->get("title_crisis.png"));
gradientTexture = new Texture(renderer, asset->get("title_gradient.png"));
coffeeBitmap = new SmartSprite(coffeeTexture, renderer);
crisisBitmap = new SmartSprite(crisisTexture, renderer);
@@ -1030,7 +1030,7 @@ void Title::createTiledBackground()
}
// Crea los objetos para pintar en la textura de fondo
LTexture *bgTileTexture = new LTexture(renderer, asset->get("title_bg_tile.png"));
Texture *bgTileTexture = new Texture(renderer, asset->get("title_bg_tile.png"));
Sprite *tile = new Sprite({0, 0, 64, 64}, bgTileTexture, renderer);
// Prepara para dibujar sobre la textura