LOGO funcional
This commit is contained in:
@@ -1919,7 +1919,6 @@ void Game::popBalloon(Balloon *balloon)
|
||||
mBalloonsPopped++;
|
||||
|
||||
const Uint8 kind = balloon->getKind();
|
||||
Uint8 freeIndex = 0;
|
||||
switch (kind)
|
||||
{
|
||||
// Si es del tipo más pequeño, simplemente elimina el globo
|
||||
@@ -2265,6 +2264,7 @@ void Game::renderBullets()
|
||||
void Game::createBullet(int x, int y, Uint8 kind, bool poweredUp, int owner)
|
||||
{
|
||||
Bullet *b = new Bullet(x, y, kind, poweredUp, owner, mTextureBullet, mRenderer);
|
||||
bullets.push_back(b);
|
||||
}
|
||||
|
||||
// Actualiza los items
|
||||
|
||||
Reference in New Issue
Block a user