LOGO funcional

This commit is contained in:
2022-09-27 19:03:24 +02:00
parent 740e495ad0
commit 50e31a3db3
3 changed files with 17 additions and 41 deletions

View File

@@ -16,13 +16,6 @@ Logo::Logo(SDL_Renderer *renderer, Screen *screen, Asset *asset)
texture = new LTexture(renderer, asset->get("logo.png"));
sprite = new Sprite(0, 0, GAME_WIDTH, GAME_HEIGHT, texture, renderer);
// Crea un backbuffer para el renderizador
backbuffer = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, GAME_WIDTH, GAME_HEIGHT);
if (backbuffer == nullptr)
{
printf("Backbuffer could not be created!\nSDL Error: %s\n", SDL_GetError());
}
// Inicializa variables
counter = 0;
section.name = PROG_SECTION_LOGO;
@@ -34,8 +27,6 @@ Logo::Logo(SDL_Renderer *renderer, Screen *screen, Asset *asset)
// Destructor
Logo::~Logo()
{
SDL_DestroyTexture(backbuffer);
texture->unload();
delete texture;
@@ -46,24 +37,11 @@ Logo::~Logo()
// Comprueba si ha terminado el logo
void Logo::checkLogoEnd()
{
if (counter == 0)
if (counter >= END_LOGO + 20)
{
if (JA_GetMusicState() == JA_MUSIC_PLAYING)
{
JA_StopMusic();
}
}
if (counter == END_LOGO + 20)
{
counter = 0;
section.name = PROG_SECTION_INTRO;
section.name = PROG_SECTION_QUIT;
section.subsection = 0;
}
else
{
counter++;
}
}
// Comprueba los eventos
@@ -91,22 +69,13 @@ void Logo::checkEventHandler()
// Dibuja el fade
void Logo::renderFade()
{
const SDL_Rect rect = {0, 0, GAME_WIDTH, GAME_HEIGHT};
const int fadeLenght = END_LOGO - INIT_FADE;
// Dibuja el fade
if (counter >= INIT_FADE)
{
const Uint16 alpha = (255 * (counter - INIT_FADE)) / fadeLenght;
if (alpha < 256)
{
SDL_SetRenderDrawColor(renderer, bgColor.r, bgColor.g, bgColor.b, alpha);
}
else
{
SDL_SetRenderDrawColor(renderer, bgColor.r, bgColor.g, bgColor.b, 255);
}
SDL_RenderFillRect(renderer, &rect);
const float step = (float)(counter - INIT_FADE) / (float)(END_LOGO - INIT_FADE);
const int alpha = std::min((int)(255 * step), 255);
SDL_SetRenderDrawColor(renderer, bgColor.r, bgColor.g, bgColor.b, alpha);
SDL_RenderFillRect(renderer, nullptr);
}
}
@@ -120,6 +89,9 @@ void Logo::update()
// Actualiza el contador de ticks
ticks = SDL_GetTicks();
// Actualiza el contador
counter++;
// Comprueba si ha terminado el logo
checkLogoEnd();
}
@@ -147,6 +119,8 @@ void Logo::render()
// Bucle para el logo del juego
section_t Logo::run()
{
JA_StopMusic();
while (section.name == PROG_SECTION_LOGO)
{
update();