presets en yaml
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@@ -64,6 +64,12 @@ Director::Director(int argc, const char *argv[]) {
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Options::setConfigFile(systemFolder + "/config.yaml");
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Options::loadFromFile();
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// Presets de shaders (creats amb defaults si no existeixen).
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Options::setPostFXFile(systemFolder + "/postfx.yaml");
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Options::loadPostFXFromFile();
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Options::setCrtPiFile(systemFolder + "/crtpi.yaml");
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Options::loadCrtPiFromFile();
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// Inicializa el sistema de recursos (pack + fallback).
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// En wasm siempre se usa filesystem (MEMFS) porque el propio --preload-file
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// de emscripten ya empaqueta data/ — no hay resources.pack.
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@@ -202,7 +208,8 @@ void Director::initInput() {
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input->bindKey(input_window_dec_size, SDL_SCANCODE_F1);
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input->bindKey(input_window_inc_size, SDL_SCANCODE_F2);
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input->bindKey(input_window_fullscreen, SDL_SCANCODE_F3);
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input->bindKey(input_toggle_gpu, SDL_SCANCODE_F9);
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input->bindKey(input_prev_preset, SDL_SCANCODE_F8);
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input->bindKey(input_next_preset, SDL_SCANCODE_F9);
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input->bindKey(input_toggle_shader, SDL_SCANCODE_F10);
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input->bindKey(input_toggle_shader_type, SDL_SCANCODE_F11);
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