presets en yaml
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@@ -8,6 +8,7 @@
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#include <iostream> // for basic_ostream, char_traits, operator<<
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#include "core/audio/jail_audio.hpp" // for JA_PlaySound, JA_DeleteSound, JA_LoadSound
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#include "core/input/global_inputs.hpp" // for GlobalInputs::handle
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#include "core/input/input.h" // for inputs_e, Input, REPEAT_TRUE, REPEAT_FALSE
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#include "core/locale/lang.h" // for Lang
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#include "core/rendering/fade.h" // for Fade, FADE_CENTER
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@@ -2517,30 +2518,8 @@ void Game::checkGameInput() {
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demo.keys.fireLeft = 0;
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demo.keys.fireRight = 0;
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// Comprueba las teclas de cambiar el tamaño de la centana y el modo de video
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if (input->checkInput(input_window_fullscreen, REPEAT_FALSE)) {
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screen->toggleVideoMode();
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}
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else if (input->checkInput(input_window_dec_size, REPEAT_FALSE)) {
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screen->decWindowZoom();
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}
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else if (input->checkInput(input_window_inc_size, REPEAT_FALSE)) {
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screen->incWindowZoom();
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}
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else if (input->checkInput(input_toggle_gpu, REPEAT_FALSE)) {
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screen->toggleGpuAcceleration();
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}
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else if (input->checkInput(input_toggle_shader, REPEAT_FALSE)) {
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screen->toggleShaderEnabled();
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}
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else if (input->checkInput(input_toggle_shader_type, REPEAT_FALSE)) {
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screen->toggleActiveShader();
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}
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// Atalls globals (zoom finestra, fullscreen, shaders, presets, ...)
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GlobalInputs::handle(screen, input);
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// Modo Demo activo
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if (demo.enabled) {
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