presets en yaml
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@@ -7,6 +7,7 @@
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#include <string> // for basic_string, operator+, char_traits
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#include "core/audio/jail_audio.hpp" // for JA_StopMusic, JA_GetMusicState, JA_Play...
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#include "core/input/global_inputs.hpp" // for GlobalInputs::handle
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#include "core/input/input.h" // for Input, INPUT_USE_GAMECONTROLLER, INPUT_...
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#include "core/locale/lang.h" // for Lang, ba_BA, en_UK, es_ES
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#include "core/rendering/animatedsprite.h" // for AnimatedSprite
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@@ -643,31 +644,10 @@ void Title::checkInput() {
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#ifndef __EMSCRIPTEN__
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if (input->checkInput(input_exit, REPEAT_FALSE)) {
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section->name = SECTION_PROG_QUIT;
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} else
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return;
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}
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#endif
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if (input->checkInput(input_window_fullscreen, REPEAT_FALSE)) {
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screen->toggleVideoMode();
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}
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else if (input->checkInput(input_window_dec_size, REPEAT_FALSE)) {
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screen->decWindowZoom();
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}
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else if (input->checkInput(input_window_inc_size, REPEAT_FALSE)) {
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screen->incWindowZoom();
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}
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else if (input->checkInput(input_toggle_gpu, REPEAT_FALSE)) {
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screen->toggleGpuAcceleration();
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}
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else if (input->checkInput(input_toggle_shader, REPEAT_FALSE)) {
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screen->toggleShaderEnabled();
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}
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else if (input->checkInput(input_toggle_shader_type, REPEAT_FALSE)) {
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screen->toggleActiveShader();
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}
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GlobalInputs::handle(screen, input);
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}
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// Actualiza el tileado de fondo
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