fix bullet owner bug

This commit is contained in:
2021-08-25 17:59:40 +02:00
parent 3440dea0a5
commit 5bb5022ebf
6 changed files with 18 additions and 16 deletions

View File

@@ -96,8 +96,8 @@ void Director::init()
mInput1->bindKey(INPUT_BUTTON_2, SDL_SCANCODE_W);
mInput1->bindKey(INPUT_BUTTON_3, SDL_SCANCODE_E);
#endif
mInput1->bindKey(INPUT_BUTTON_4, SDL_SCANCODE_ESCAPE); // PAUSE
mInput1->bindKey(INPUT_BUTTON_5, SDL_SCANCODE_ESCAPE); // ESCAPE
mInput1->bindKey(INPUT_BUTTON_PAUSE, SDL_SCANCODE_ESCAPE); // PAUSE
mInput1->bindKey(INPUT_BUTTON_ESCAPE, SDL_SCANCODE_ESCAPE); // ESCAPE
mInput2->bindGameController(INPUT_UP, SDL_CONTROLLER_BUTTON_DPAD_UP);
mInput2->bindGameController(INPUT_DOWN, SDL_CONTROLLER_BUTTON_DPAD_DOWN);
@@ -108,8 +108,8 @@ void Director::init()
mInput2->bindGameController(INPUT_BUTTON_1, SDL_CONTROLLER_BUTTON_X);
mInput2->bindGameController(INPUT_BUTTON_2, SDL_CONTROLLER_BUTTON_Y);
mInput2->bindGameController(INPUT_BUTTON_3, SDL_CONTROLLER_BUTTON_B);
mInput2->bindGameController(INPUT_BUTTON_4, SDL_CONTROLLER_BUTTON_GUIDE); // PAUSE
mInput2->bindGameController(INPUT_BUTTON_5, SDL_CONTROLLER_BUTTON_GUIDE); // ESCAPE
mInput2->bindGameController(INPUT_BUTTON_PAUSE, SDL_CONTROLLER_BUTTON_GUIDE); // PAUSE
mInput2->bindGameController(INPUT_BUTTON_ESCAPE, SDL_CONTROLLER_BUTTON_GUIDE); // ESCAPE
}
// Inicializa JailAudio