fix bullet owner bug
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@@ -96,8 +96,8 @@ void Director::init()
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mInput1->bindKey(INPUT_BUTTON_2, SDL_SCANCODE_W);
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mInput1->bindKey(INPUT_BUTTON_3, SDL_SCANCODE_E);
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#endif
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mInput1->bindKey(INPUT_BUTTON_4, SDL_SCANCODE_ESCAPE); // PAUSE
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mInput1->bindKey(INPUT_BUTTON_5, SDL_SCANCODE_ESCAPE); // ESCAPE
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mInput1->bindKey(INPUT_BUTTON_PAUSE, SDL_SCANCODE_ESCAPE); // PAUSE
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mInput1->bindKey(INPUT_BUTTON_ESCAPE, SDL_SCANCODE_ESCAPE); // ESCAPE
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mInput2->bindGameController(INPUT_UP, SDL_CONTROLLER_BUTTON_DPAD_UP);
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mInput2->bindGameController(INPUT_DOWN, SDL_CONTROLLER_BUTTON_DPAD_DOWN);
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@@ -108,8 +108,8 @@ void Director::init()
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mInput2->bindGameController(INPUT_BUTTON_1, SDL_CONTROLLER_BUTTON_X);
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mInput2->bindGameController(INPUT_BUTTON_2, SDL_CONTROLLER_BUTTON_Y);
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mInput2->bindGameController(INPUT_BUTTON_3, SDL_CONTROLLER_BUTTON_B);
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mInput2->bindGameController(INPUT_BUTTON_4, SDL_CONTROLLER_BUTTON_GUIDE); // PAUSE
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mInput2->bindGameController(INPUT_BUTTON_5, SDL_CONTROLLER_BUTTON_GUIDE); // ESCAPE
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mInput2->bindGameController(INPUT_BUTTON_PAUSE, SDL_CONTROLLER_BUTTON_GUIDE); // PAUSE
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mInput2->bindGameController(INPUT_BUTTON_ESCAPE, SDL_CONTROLLER_BUTTON_GUIDE); // ESCAPE
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}
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// Inicializa JailAudio
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