Cambiando printf por std::cout
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@@ -21,13 +21,13 @@ private:
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public:
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// Constructor
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Texture(SDL_Renderer *renderer, std::string path = "");
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Texture(SDL_Renderer *renderer, std::string path = "", bool verbose = false);
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// Destructor
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~Texture();
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// Carga una imagen desde un fichero
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bool loadFromFile(std::string path, SDL_Renderer *renderer);
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bool loadFromFile(std::string path, SDL_Renderer *renderer, bool verbose = false);
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// Crea una textura en blanco
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bool createBlank(SDL_Renderer *renderer, int width, int height, SDL_TextureAccess = SDL_TEXTUREACCESS_STREAMING);
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@@ -58,6 +58,9 @@ public:
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// Recarga la textura
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bool reLoad();
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// Obtiene la textura
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SDL_Texture *getSDLTexture();
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};
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#endif
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