normalitzat Audio

This commit is contained in:
2026-04-18 11:42:29 +02:00
parent 34a41ad25c
commit 6246b5d89d
17 changed files with 740 additions and 233 deletions

View File

@@ -17,13 +17,13 @@
#include <string> // for basic_string, operator+, char_t...
#include <vector> // for vector
#include "core/audio/jail_audio.hpp" // for JA_Init
#include "core/input/input.h" // for Input, inputs_e, INPUT_USE_GAME...
#include "core/input/mouse.hpp" // for Mouse::handleEvent, Mouse::upda...
#include "core/locale/lang.h" // for Lang, MAX_LANGUAGES, ba_BA, en_UK
#include "core/rendering/screen.h" // for Screen
#include "core/rendering/texture.h" // for Texture
#include "core/resources/asset.h" // for Asset, assetType
#include "core/audio/audio.hpp" // for Audio::init, Audio::destroy
#include "core/input/input.h" // for Input, inputs_e, INPUT_USE_GAME...
#include "core/input/mouse.hpp" // for Mouse::handleEvent, Mouse::upda...
#include "core/locale/lang.h" // for Lang, MAX_LANGUAGES, ba_BA, en_UK
#include "core/rendering/screen.h" // for Screen
#include "core/rendering/texture.h" // for Texture
#include "core/resources/asset.h" // for Asset, assetType
#include "core/resources/resource.h"
#include "core/resources/resource_helper.h"
#include "game/defaults.hpp" // for SECTION_PROG_LOGO, GAMECANVAS_H...
@@ -173,6 +173,8 @@ Director::~Director() {
Lang::destroy();
delete section;
Audio::destroy();
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
@@ -236,7 +238,7 @@ void Director::initInput() {
// Inicializa JailAudio
void Director::initJailAudio() {
JA_Init(48000, SDL_AUDIO_S16, 2);
Audio::init();
}
// Arranca SDL y crea la ventana