normalitzat Audio
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@@ -17,13 +17,13 @@
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#include <string> // for basic_string, operator+, char_t...
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#include <vector> // for vector
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#include "core/audio/jail_audio.hpp" // for JA_Init
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#include "core/input/input.h" // for Input, inputs_e, INPUT_USE_GAME...
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#include "core/input/mouse.hpp" // for Mouse::handleEvent, Mouse::upda...
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#include "core/locale/lang.h" // for Lang, MAX_LANGUAGES, ba_BA, en_UK
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#include "core/rendering/screen.h" // for Screen
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#include "core/rendering/texture.h" // for Texture
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#include "core/resources/asset.h" // for Asset, assetType
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#include "core/audio/audio.hpp" // for Audio::init, Audio::destroy
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#include "core/input/input.h" // for Input, inputs_e, INPUT_USE_GAME...
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#include "core/input/mouse.hpp" // for Mouse::handleEvent, Mouse::upda...
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#include "core/locale/lang.h" // for Lang, MAX_LANGUAGES, ba_BA, en_UK
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#include "core/rendering/screen.h" // for Screen
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#include "core/rendering/texture.h" // for Texture
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#include "core/resources/asset.h" // for Asset, assetType
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#include "core/resources/resource.h"
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#include "core/resources/resource_helper.h"
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#include "game/defaults.hpp" // for SECTION_PROG_LOGO, GAMECANVAS_H...
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@@ -173,6 +173,8 @@ Director::~Director() {
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Lang::destroy();
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delete section;
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Audio::destroy();
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SDL_DestroyRenderer(renderer);
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SDL_DestroyWindow(window);
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@@ -236,7 +238,7 @@ void Director::initInput() {
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// Inicializa JailAudio
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void Director::initJailAudio() {
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JA_Init(48000, SDL_AUDIO_S16, 2);
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Audio::init();
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}
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// Arranca SDL y crea la ventana
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