bug fixes
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@@ -2979,10 +2979,10 @@ void Game::renderMessages()
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{
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mSpriteGetReady->setPosX((int)mGetReadyBitmapPath[mCounter]);
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//mSpriteGetReady->render();
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const color_t color = {0x17, 0x17, 0x26};
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//const color_t color = {0x17, 0x17, 0x26};
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//mTextBig->writeShadowed((int)mGetReadyBitmapPath[mCounter], PLAY_AREA_CENTER_Y - 8, mLang->getText(75), color, 2);
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//mTextBig->writeDX(TXT_STROKE, (int)mGetReadyBitmapPath[mCounter], PLAY_AREA_CENTER_Y - 8, mLang->getText(75), 1, noColor, 1, shdwTxtColor);
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mTextNokiaBig->write((int)mGetReadyBitmapPath[mCounter], PLAY_AREA_CENTER_Y - 8, mLang->getText(75), -4);
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mTextNokiaBig->write((int)mGetReadyBitmapPath[mCounter], PLAY_AREA_CENTER_Y - 8, mLang->getText(75), -2);
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}
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// Time Stopped
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@@ -3457,7 +3457,7 @@ void Game::initPaths()
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}
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// Letrero de GetReady
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const int size = mTextBig->lenght(mLang->getText(75), -4);
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const int size = mTextBig->lenght(mLang->getText(75), -2);
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const float start1 = PLAY_AREA_LEFT - size;
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const float finish1 = PLAY_AREA_CENTER_X - (size / 2);
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