bug fixes
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@@ -1018,7 +1018,7 @@ void Title::checkInputDevices()
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temp.name = mInput->getControllerName(i);
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temp.deviceType = INPUT_USE_GAMECONTROLLER;
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mAvailableInputDevices.push_back(temp);
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printf("Device %i:\t%s\n", mAvailableInputDevices.size(), temp.name.c_str());
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printf("Device %i:\t%s\n", (int)mAvailableInputDevices.size(), temp.name.c_str());
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}
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// Añade el teclado al final
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@@ -1026,5 +1026,5 @@ void Title::checkInputDevices()
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temp.name = "KEYBOARD";
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temp.deviceType = INPUT_USE_KEYBOARD;
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mAvailableInputDevices.push_back(temp);
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printf("Device %i:\t%s\n\n", mAvailableInputDevices.size(), temp.name.c_str());
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printf("Device %i:\t%s\n\n", (int)mAvailableInputDevices.size(), temp.name.c_str());
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}
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