Cambiados NULL por nullptr
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@@ -20,7 +20,7 @@ Instructions::Instructions(SDL_Renderer *renderer, Screen *screen, std::string *
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// Crea un backbuffer para el renderizador
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mBackbuffer = SDL_CreateTexture(mRenderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, SCREEN_WIDTH, SCREEN_HEIGHT);
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if (mBackbuffer == NULL)
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if (mBackbuffer == nullptr)
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printf("Backbuffer could not be created!\nSDL Error: %s\n", SDL_GetError());
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}
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@@ -224,7 +224,7 @@ void Instructions::run(Uint8 mode)
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window.y = 0;
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// Copia el backbuffer al renderizador
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SDL_RenderCopy(mRenderer, mBackbuffer, NULL, &window);
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SDL_RenderCopy(mRenderer, mBackbuffer, nullptr, &window);
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// Vuelca el contenido del renderizador en pantalla
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mScreen->blit();
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